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A Shockbyte x Discord Production Rust Server

51.38.155.247:21998 checked 24m ago

Deploy
Zerg meter0%empty
0/125 troops
7-day average0
peak –
Rank#15,848
top 72%
Last wipe13d ago
no schedule published
Next wipe · H-hour21d 4h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123419:0021:0023:0009:0011:0013:00

Hourly average and peak, UTC.

Server performance

010020030040019:0021:0023:0009:0011:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe · high confidence

wipe-day peak0
players, last three wipes

Coming wipes

21d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

There is no gather rate in the name A Shockbyte x Discord Production Rust Server. That is the game's default: groups of up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

What is the map on A Shockbyte x Discord Production Rust Server?

A procedural map, size 1,500 with seed 50000, generated by the game, is what A Shockbyte x Discord Production Rust Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How full is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server has 0 of its 125 slots filled right now. Its seven-day average stands at 0 players.

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

For player hours over the last week, A Shockbyte x Discord Production Rust Server is #15,848, which puts it in the top 72% of all ranked servers.

Server tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

What the game's server browser gets from A Shockbyte x Discord Production Rust Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover A Shockbyte x Discord Production Rust Server?

The Rust Zerg Life lists that include A Shockbyte x Discord Production Rust Server are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is A Shockbyte x Discord Production Rust Server currently online and stable?

A Shockbyte x Discord Production Rust Server is up and running as you read this. It reports an uptime that puts the last restart at roughly 4 hours ago. It was up 40% of the time across the last 7 full days: 68 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is A Shockbyte x Discord Production Rust Server smooth to play on?

Over the past 48 hours, server fps averaged 238 and never dropped below 226. The world held as many as 8,217 entities, including buildings, deployables and everything else. Memory use peaked at 1,929 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does A Shockbyte x Discord Production Rust Server use?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does A Shockbyte x Discord Production Rust Server use?

There is no region published by A Shockbyte x Discord Production Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.38.155.247:21998.

Wipe days

What happens on wipe day on A Shockbyte x Discord Production Rust Server?

The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.

How often does A Shockbyte x Discord Production Rust Server wipe, and on what days?

Once a month A Shockbyte x Discord Production Rust Server wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world in play right now was made 13 days 20 hours ago.

How to join

What is the process to join A Shockbyte x Discord Production Rust Server?

Join by entering client.connect 51.38.155.247:21998 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.