Project Fallout 2x - In Development
51.81.49.81:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 16:41 UTC3d ago | 1 | – | running | 1 |
| Sat 10 Oct, 19:51 UTC4d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC23d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC23d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does Project Fallout 2x - In Development run?
Project Fallout 2x - In Development goes by 2x gather, as its name says. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Carbon. Access is limited to those with premium status. Anti-cheat is on: VAC, from Valve.
Which map is active on Project Fallout 2x - In Development?
A procedural map, generated by the game, is what Project Fallout 2x - In Development runs.
Population
How many players are on Project Fallout 2x - In Development?
Right now, 0 players are on Project Fallout 2x - In Development, which has 125 slots. Its weekly average is 0 players and its highest point was 1.
What position does Project Fallout 2x - In Development hold in the server rankings?
In the top 64% of ranked servers, Project Fallout 2x - In Development holds #14,289 for player hours over the last seven days.
Server tags
What do Project Fallout 2x - In Development's tags indicate?
The game's server browser reads these tags from Project Fallout 2x - In Development: gmrust (Game mode): Survival in the standard Rust mode; mp125 (Max players): Capacity: 125; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins; ^q (Premium): Access is limited to those with premium status. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Project Fallout 2x - In Development?
2x Rust servers for clans and zergs and Modded Rust servers for clans and zergs: that is where you will find Project Fallout 2x - In Development among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
About the server
What is the uptime and reliability of Project Fallout 2x - In Development?
Project Fallout 2x - In Development is up and running as you read this. Over the last 7 full days, uptime was 46%: 77 hours up out of 168. Rust Zerg Life has been tracking it since 19 September 2026.
What version is Project Fallout 2x - In Development using?
Rust network protocol 2634 and build 167398 is what Project Fallout 2x - In Development runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does Project Fallout 2x - In Development use?
From Project Fallout 2x - In Development, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 51.81.49.81:28015.
Wipe days
What can you expect on wipe day on Project Fallout 2x - In Development?
The average peak for its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does Project Fallout 2x - In Development wipe?
There is no next wipe to predict: Project Fallout 2x - In Development wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 3 days 5 hours ago is when its present world was created.
Connect
What steps do I take to join Project Fallout 2x - In Development?
You can join by opening the console with F1 and typing client.connect 51.81.49.81:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. Access is limited to those with premium status.
Server tags
Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8
Game
gmrust
mp125
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.