Rust @ ServerProject.net
51.83.172.143:29004 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does Rust @ ServerProject.net run?
You will not find a gather rate in the name Rust @ ServerProject.net. The limit on groups is 4 players (quad). It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on Rust @ ServerProject.net?
Size 3,000, seed 11124, generated by the game: the procedural map on Rust @ ServerProject.net. Same size and seed, same map: RustMaps shows it from this page.
Population
How full is Rust @ ServerProject.net?
Last seen 41 hours ago, Rust @ ServerProject.net is offline at the moment. The average player count for the last seven days is 0.
What position does Rust @ ServerProject.net hold in the server rankings?
For player hours over the last week, Rust @ ServerProject.net is #15,919, which puts it in the top 72% of all ranked servers. In the quad category, it ranks #629.
Server tags
How should you read the tags on Rust @ ServerProject.net?
The game's server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): Standard survival gameplay; mp30 (Max players): It holds 30 players; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Rust @ ServerProject.net appear in Rust Zerg Life lists?
These Rust Zerg Life lists include Rust @ ServerProject.net: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server info
Is Rust @ ServerProject.net currently online and stable?
Rust @ ServerProject.net is offline at the moment; the last time it was seen was 41 hours ago. Based on the uptime it reports, the last restart was about 15 hours ago. Over the last 7 full days, uptime was 84%: 141 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on Rust @ ServerProject.net?
It averaged 60 server fps over the last 48 hours, and the lowest it got was 60. It reached a maximum of 50,043 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 1,502 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Rust @ ServerProject.net on?
The server Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Rust @ ServerProject.net?
No region is published by Rust @ ServerProject.net. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 51.83.172.143:29004.
Wipe schedule
When does Rust @ ServerProject.net wipe?
So few of Rust @ ServerProject.net's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 31 days ago is when its present world was created.
Join the server
What is the process to join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29004 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://ServerProject.net/en.
Server tags
Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z
Game
gmrust
mp30
ts4
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.