RUST ZERG LIFEClan war room · live
Quadmax 4
Deployment dossierOnline

Rust @ ServerProject.net

51.83.172.143:29028 checked 12m ago

quad moddedoxide
Deploy
Zerg meter0%empty
0/500 troops
7-day average0
peak 1
Rank#8,222
top 37%
Last wipe4d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 37% of all ranked servers, and #447 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 days
between real wipes
wipe-day peak1
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC4d ago 1 – running 1
Thu 8 Oct, 18:37 UTC6d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Quadmax 4
ORIGEMZ | VANILLA+ | SQUAD SA · quad · weekly · 41 on average
3/100
Quadmax 4 2/200
Quadmax 4
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10 EU · quad · weekly · 5 on average
8/80
Quadmax 4
[ESP] RUST ESPAÑA DISOBEY.COM.ES EU · quad · monthly · 5 on average
2/101
Quadmax 4
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average
0/100
Quadmax 4 2/100

Quick answers

from the figures on this page

Map and rules

What settings does Rust @ ServerProject.net run?

There is no gather rate in the name Rust @ ServerProject.net. 4 players is the group cap (quad). survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.

What is the map on Rust @ ServerProject.net?

Size 3,000, seed 11124, generated by the game: the procedural map on Rust @ ServerProject.net. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

What is the population like on Rust @ ServerProject.net?

Right now, 0 players are on Rust @ ServerProject.net, which has 500 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 22:00 UTC, with 1 players.

What is Rust @ ServerProject.net's ranking?

For player hours over the last week, Rust @ ServerProject.net is #8,222, which puts it in the top 37% of all ranked servers. Among servers in the quad group, it sits at #447.

Tags and filters

What do Rust @ ServerProject.net's tags indicate?

What the game's server browser gets from Rust @ ServerProject.net is this tag list: gmrust (Game mode): Standard survival gameplay; mp500 (Max players): It holds 500 players; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Rust @ ServerProject.net appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Rust @ ServerProject.net among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Server details

Is Rust @ ServerProject.net currently online and stable?

You can join Rust @ ServerProject.net now: it is online. It reports an uptime that puts the last restart at roughly 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.

How well does Rust @ ServerProject.net perform?

It averaged 60 server fps over the last 48 hours, and the lowest it got was 52. It reached a maximum of 50,606 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,019 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Rust @ ServerProject.net using?

The server Rust @ ServerProject.net runs Rust network protocol 2634 and build 167398 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Rust @ ServerProject.net?

There is no region published by Rust @ ServerProject.net. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.83.172.143:29028.

Wipe schedule

What can you expect on wipe day on Rust @ ServerProject.net?

The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What schedule does Rust @ ServerProject.net follow for wipes?

The record of Rust @ ServerProject.net's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 4 days ago.

Connect

What steps do I take to join Rust @ ServerProject.net?

You can join by opening the console with F1 and typing client.connect 51.83.172.143:29028. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp500
Max players It holds 500 players.
ts4
Group limit Each team can have up to 4 players.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.