Rust @ ServerProject.net
51.83.172.143:29028 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #447 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC4d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does Rust @ ServerProject.net run?
There is no gather rate in the name Rust @ ServerProject.net. 4 players is the group cap (quad). survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
What is the map on Rust @ ServerProject.net?
Size 3,000, seed 11124, generated by the game: the procedural map on Rust @ ServerProject.net. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
What is the population like on Rust @ ServerProject.net?
Right now, 0 players are on Rust @ ServerProject.net, which has 500 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 22:00 UTC, with 1 players.
What is Rust @ ServerProject.net's ranking?
For player hours over the last week, Rust @ ServerProject.net is #8,222, which puts it in the top 37% of all ranked servers. Among servers in the quad group, it sits at #447.
Tags and filters
What do Rust @ ServerProject.net's tags indicate?
What the game's server browser gets from Rust @ ServerProject.net is this tag list: gmrust (Game mode): Standard survival gameplay; mp500 (Max players): It holds 500 players; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does Rust @ ServerProject.net appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find Rust @ ServerProject.net among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server details
Is Rust @ ServerProject.net currently online and stable?
You can join Rust @ ServerProject.net now: it is online. It reports an uptime that puts the last restart at roughly 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
How well does Rust @ ServerProject.net perform?
It averaged 60 server fps over the last 48 hours, and the lowest it got was 52. It reached a maximum of 50,606 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,019 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is Rust @ ServerProject.net using?
The server Rust @ ServerProject.net runs Rust network protocol 2634 and build 167398 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Rust @ ServerProject.net?
There is no region published by Rust @ ServerProject.net. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.83.172.143:29028.
Wipe schedule
What can you expect on wipe day on Rust @ ServerProject.net?
The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What schedule does Rust @ ServerProject.net follow for wipes?
The record of Rust @ ServerProject.net's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 4 days ago.
Connect
What steps do I take to join Rust @ ServerProject.net?
You can join by opening the console with F1 and typing client.connect 51.83.172.143:29028. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://ServerProject.net/en.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp500
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.