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4Netplayers.The.special.forces

51.89.152.8:32600 checked 11d ago

quad moddedoxidesoftcore
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,915
top 69%
Last wipe39d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, and #637 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What settings does 4Netplayers.The.special.forces run?

You will not find a gather rate in the name 4Netplayers.The.special.forces. The limit on groups is 4 players (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

Which map is active on 4Netplayers.The.special.forces?

The game generates the procedural map of size 4,500 on 4Netplayers.The.special.forces with seed 1382625960. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

What is the population like on 4Netplayers.The.special.forces?

At present, 4Netplayers.The.special.forces is offline and its last appearance was 11 days 10 hours ago.

What is 4Netplayers.The.special.forces's ranking?

In the top 69% of ranked servers, 4Netplayers.The.special.forces holds #15,915 for player hours over the last seven days. In the quad category, it ranks #637.

Lists and tags

What do 4Netplayers.The.special.forces's tags indicate?

What the game's server browser gets from 4Netplayers.The.special.forces is this tag list: gmsoftcore (Game mode): This is softcore, a gentler ruleset; mp10 (Max players): The server has 10 slots; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover 4Netplayers.The.special.forces?

These Rust Zerg Life lists include 4Netplayers.The.special.forces: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server details

How reliable is 4Netplayers.The.special.forces, and is it up?

No sign of 4Netplayers.The.special.forces at present: it was last seen 11 days 10 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 15 September 2026.

What Rust version is 4Netplayers.The.special.forces on?

On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does 4Netplayers.The.special.forces use?

There is no region published by 4Netplayers.The.special.forces. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 51.89.152.8:32600.

Wipe days

What schedule does 4Netplayers.The.special.forces follow for wipes?

So few of 4Netplayers.The.special.forces's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 39 days 14 hours ago is when its present world was created.

Join the server

How can I connect to 4Netplayers.The.special.forces?

Join by entering client.connect 51.89.152.8:32600 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode This is softcore, a gentler ruleset.
mp10
Max players The server has 10 slots.
ts4
Group limit Teams are capped at 4.
v2633
Protocol Protocol 2633—only players on that version can get in.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.