Dev-The Walking Life
51.91.234.88:21650 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Dev-The Walking Life when it comes to rules and settings?
No gather rate appears in the name Dev-The Walking Life. That is the game's default: groups of up to 8 players. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on Dev-The Walking Life?
The game generates the procedural map of size 6,000 on Dev-The Walking Life with seed 395335856. Same size and seed, same map: RustMaps shows it from this page.
Player count
How many players are on Dev-The Walking Life?
Right now, 0 players are on Dev-The Walking Life, which has 50 slots. The seven-day average is 0 players, with a peak of 2.
Where does Dev-The Walking Life sit in the rankings?
For player hours over the last week, Dev-The Walking Life is #10,255, which puts it in the top 46% of all ranked servers.
Server tags
How should you read the tags on Dev-The Walking Life?
What the game's server browser gets from Dev-The Walking Life is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Dev-The Walking Life appear in Rust Zerg Life lists?
These Rust Zerg Life lists include Dev-The Walking Life: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Is Dev-The Walking Life currently online and stable?
Right now, Dev-The Walking Life is online. It reports an uptime that puts the last restart at roughly 2 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 2 October 2026.
Is Dev-The Walking Life smooth to play on?
Over the past 48 hours, server fps averaged 30 and never dropped below 29. The world held as many as 215,715 entities, including buildings, deployables and everything else. The maximum memory it used was 4,780 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does Dev-The Walking Life use?
Rust network protocol 2634 and build 167781 is what Dev-The Walking Life runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Dev-The Walking Life use?
From Dev-The Walking Life, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 51.91.234.88:21650.
Wipe cycle
What can you expect on wipe day on Dev-The Walking Life?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Dev-The Walking Life wipe, and on what days?
The record of Dev-The Walking Life's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 7 days 13 hours ago.
Connect
What steps do I take to join Dev-The Walking Life?
Enter client.connect 51.91.234.88:21650 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.