NON-PRODUCTION Pocket Mines Feasibility
51.91.74.194:25570 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC3d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on NON-PRODUCTION Pocket Mines Feasibility when it comes to rules and settings?
You will not find a gather rate in the name NON-PRODUCTION Pocket Mines Feasibility. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on NON-PRODUCTION Pocket Mines Feasibility?
A procedural map, size 2,000 with seed 20260808, generated by the game, is what NON-PRODUCTION Pocket Mines Feasibility runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is NON-PRODUCTION Pocket Mines Feasibility?
Right now, 0 players are on NON-PRODUCTION Pocket Mines Feasibility, which has 2 slots. The average player count for the last seven days is 0.
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?
For player hours over the last week, NON-PRODUCTION Pocket Mines Feasibility is #15,955, which puts it in the top 72% of all ranked servers.
Lists and tags
How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?
The game's server browser reads these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does NON-PRODUCTION Pocket Mines Feasibility appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find NON-PRODUCTION Pocket Mines Feasibility among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Is NON-PRODUCTION Pocket Mines Feasibility currently online and stable?
Right now, NON-PRODUCTION Pocket Mines Feasibility is online. The uptime figure it gives suggests it restarted around 3 days 20 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.
What is the performance like on NON-PRODUCTION Pocket Mines Feasibility?
Server fps held an average of 237 for the last 48 hours, with a minimum of 230. It reached a maximum of 14,128 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 1,964 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does NON-PRODUCTION Pocket Mines Feasibility use?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does NON-PRODUCTION Pocket Mines Feasibility use?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.91.74.194:25570.
Wipe days
What happens on wipe day on NON-PRODUCTION Pocket Mines Feasibility?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does NON-PRODUCTION Pocket Mines Feasibility wipe, and on what days?
So few of NON-PRODUCTION Pocket Mines Feasibility's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 3 days 22 hours ago.
Connect
What steps do I take to join NON-PRODUCTION Pocket Mines Feasibility?
You can join by opening the console with F1 and typing client.connect 51.91.74.194:25570. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.