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No limit8 · game default
Deployment dossierOnline

US Testing Server

NA 54.39.102.131:22015 checked 11m ago

moddedoxide
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,922
top 72% · #1540 in NA
Last wipe8h ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
0123401:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 01:51 UTCWIPEWiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152001:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 01:51 UTCWIPEWiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:30 UTC8h ago – – running 0
Tue 13 Oct, 23:30 UTC1d ago – – – 0
Tue 13 Oct, 01:51 UTC1d ago – – – 0
Sun 27 Sep, 04:33 UTC17d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC18d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 50 on average
65/175
No limit8 · game default
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 31 on average
31/50
No limit8 · game default
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
11/100
No limit8 · game default
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 18 on average
17/100
No limit8 · game default
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 17 on average
11/90
No limit8 · game default
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 16 on average
3/150

Quick answers

from the figures on this page

Map and rules

What is the setup on US Testing Server when it comes to rules and settings?

There is no gather rate in the name US Testing Server. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on US Testing Server?

Size 1,024, seed 1337, generated by the game: the procedural map on US Testing Server. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: CraggyIsland.

Population

How full is US Testing Server?

0 players are on US Testing Server at the moment. Its seven-day average stands at 0 players.

What is US Testing Server's ranking?

In North America, US Testing Server is #1,540, and globally it is #15,922 for player hours over the last seven days, within the top 72% of all ranked servers.

Lists and tags

What is the meaning of the tags on US Testing Server?

For the game's server browser, US Testing Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds 0 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does US Testing Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include US Testing Server are Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

Is US Testing Server currently online and stable?

You can join US Testing Server now: it is online. It reports an uptime that puts the last restart at roughly 58 minutes ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Rust Zerg Life has been tracking it since 26 September 2026.

What is the performance like on US Testing Server?

Over the past 48 hours, server fps averaged 20 and never dropped below 20. The world held as many as 2,885 entities, including buildings, deployables and everything else. Memory use peaked at 938 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is US Testing Server using?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does US Testing Server use?

With its NA tag, US Testing Server lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 54.39.102.131:22015.

Wipe days

What can you expect on wipe day on US Testing Server?

At their busiest, its recent wipes drew an average of 0 players. The crowd on the latest wipe peaked 0 hours in.

What schedule does US Testing Server follow for wipes?

No next wipe can be predicted for US Testing Server because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 8 hours ago.

Connect

How can I connect to US Testing Server?

You can join by opening the console with F1 and typing client.connect 54.39.102.131:22015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players It holds 0 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167584
Build Build number: 167584.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.