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No limit8 · game default
Deployment dossierOnline

US Testing Server

NA 54.39.102.131:28015 checked 14m ago

moddedoxide
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,831
top 72% · #1541 in NA
Last wipe9h ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPEWiped Thu 15 Oct, 09:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152019:0004:0013:0023:0008:0017:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPEWiped Thu 15 Oct, 09:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 days
between real wipes
on rhythm50%
of its recent wipes
wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:31 UTC9h ago – – running 0
Wed 14 Oct, 17:31 UTC1d ago – – – 0
Wed 14 Oct, 01:31 UTC1d ago – – – 0
Tue 13 Oct, 01:45 UTC2d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC18d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC18d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC19d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 48 on average
32/175
No limit8 · game default
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 31 on average
12/50
No limit8 · game default
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
9/100
No limit8 · game default
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 16 on average
39/100
No limit8 · game default
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 16 on average
14/90
No limit8 · game default
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
8/150

Quick answers

from the figures on this page

Map and rules

What is the setup on US Testing Server when it comes to rules and settings?

You will not find a gather rate in the name US Testing Server. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.

Which map is active on US Testing Server?

The game generates the procedural map of size 3,700 on US Testing Server with seed 1337. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.

Population

What is the population like on US Testing Server?

At this moment, US Testing Server is showing 0 players. The average player count for the last seven days is 0.

What position does US Testing Server hold in the server rankings?

With a global rank of #15,831 for player hours over the last week, US Testing Server is #1,541 in North America and in the top 72% of ranked servers.

Lists and tags

How should you read the tags on US Testing Server?

The game's server browser reads these tags from US Testing Server: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167584 (Build): It runs build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): The server browser puts it in North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover US Testing Server?

The Rust Zerg Life lists that include US Testing Server are Modded Rust servers for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

About the server

What is the uptime and reliability of US Testing Server?

You can join US Testing Server now: it is online. Based on the uptime it reports, the last restart was about 28 minutes ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 25 September 2026.

Is US Testing Server smooth to play on?

Server fps held an average of 20 for the last 48 hours, with a minimum of 20. It reached a maximum of 69,444 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,864 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is US Testing Server on?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does US Testing Server use?

With its NA tag, US Testing Server lists itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 54.39.102.131:28015.

Wipe cycle

What happens on wipe day on US Testing Server?

Across its recent wipes, the busiest times averaged 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

How often does US Testing Server wipe, and on what days?

There is no next wipe to predict: US Testing Server wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 9 hours ago.

Join the server

What steps do I take to join US Testing Server?

Join by entering client.connect 54.39.102.131:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp0
Max players It holds 0 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167584
Build It runs build 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.