RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

RYZE PROJECT

EU 65.109.115.184:20820 checked 12m ago

weekly wipes vanillamoddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 4
Rank#4,491
top 20% · #1531 in EU
Last wipe6d ago
weekly schedule
Next wipe · H-hour14h
Fri 16 Oct, 08:32 UTC

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 08:32 UTC, in 14h. Its weekly schedule tag · low confidence

usual gap6.7 days
between real wipes
on rhythm40%
of its recent wipes
wipe-day peak3
players, last three wipes
crowd held25%
else halves by day 2

Coming wipes

14hFri 16 Oct, 08:32 UTC
7d 14hFri 23 Oct, 08:32 UTC
14d 14hFri 30 Oct, 08:32 UTC
21d 0hThu 5 Nov, 19:00 UTCFW
21d 14hFri 6 Nov, 08:32 UTC
28d 14hFri 13 Nov, 08:32 UTC
35d 14hFri 20 Nov, 08:32 UTC
42d 14hFri 27 Nov, 08:32 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:32 UTC6d ago 4 – running 0
Fri 2 Oct, 15:35 UTC13d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC20d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC21d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC23d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC31d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
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191/225
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93/100
Zergmax 12
RustSpain.com | EU Main EU · groups of 12+ · weekly · 61 on average
240/260
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Teams offteams disabled
TRAVELER SOLO [MAX 1] Wipe 12.10 EU · no group limit · weekly · 20 on average
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Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on RYZE PROJECT?

No gather rate appears in the name RYZE PROJECT. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own label is vanilla: it runs the unmodified game: rates, kits and rules are all standard. VAC is on, Valve's anti-cheat.

What is the map on RYZE PROJECT?

The game generates the procedural map of size 3,650 on RYZE PROJECT with seed 1988292877. Same size and seed, same map: RustMaps shows it from this page.

Population

How many players are on RYZE PROJECT?

RYZE PROJECT has 0 of its 50 slots filled right now. The seven-day average is 0 players, with a peak of 4. The highest average over the last 48 hours came at 19:00 UTC, with 0 players.

What is RYZE PROJECT's ranking?

In Europe, RYZE PROJECT is #1,531, and globally it is #4,491 for player hours over the last seven days, within the top 20% of all ranked servers.

Server tags

What do RYZE PROJECT's tags indicate?

What the game's server browser gets from RYZE PROJECT is this tag list: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^w (Weekly): Wipes: weekly; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): Europe is the category it falls under in the server browser. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does RYZE PROJECT appear in Rust Zerg Life lists?

These Rust Zerg Life lists include RYZE PROJECT: EU Rust servers for clans and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

About the server

Is RYZE PROJECT currently online and stable?

Right now, RYZE PROJECT is online. It reports an uptime that puts the last restart at roughly 11 hours ago. It was up 95% of the time across the last 7 full days: 160 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on RYZE PROJECT?

Server fps held an average of 173 for the last 48 hours, with a minimum of 20. The world held as many as 73,345 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,666 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is RYZE PROJECT on?

On Linux, RYZE PROJECT runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find RYZE PROJECT?

In Europe, RYZE PROJECT lists itself with its EU tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 65.109.115.184:20820.

Wipe schedule

What happens on wipe day on RYZE PROJECT?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 7 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 25% of its recent wipes. If not, the crowd fell below half by day 2.

What schedule does RYZE PROJECT follow for wipes?

The prediction follows its tag because not enough of RYZE PROJECT's wipes are on record to confirm the schedule. It is due to wipe next on Friday 16 October at 08:32 UTC. 6 days 8 hours ago is when its present world was created. The tags list a wipe schedule of once a week.

Join the server

How can I connect to RYZE PROJECT?

You can join by opening the console with F1 and typing client.connect 65.109.115.184:20820. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://discord.com/invite/nbB3pn2X.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players It holds 50 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes: weekly.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

EU
Europe Europe is the category it falls under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.