Deep Sea Sask
66.51.98.56:28045 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Deep Sea Sask when it comes to rules and settings?
You will not find a gather rate in the name Deep Sea Sask. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on Deep Sea Sask?
Size 3,400, seed 1410202462, generated by the game: the procedural map on Deep Sea Sask. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is Deep Sea Sask?
Right now, 0 players are on Deep Sea Sask, which has 50 slots. The average player count for the last seven days is 0.
What is Deep Sea Sask's ranking?
For player hours over the last week, Deep Sea Sask is #15,960, which puts it in the top 71% of all ranked servers.
Lists and tags
What is the meaning of the tags on Deep Sea Sask?
The game's server browser reads these tags from Deep Sea Sask: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Deep Sea Sask appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find Deep Sea Sask among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
What is the uptime and reliability of Deep Sea Sask?
Right now, Deep Sea Sask is online. The uptime figure it gives suggests it restarted around 12 days 17 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 1 October 2026.
How well does Deep Sea Sask perform?
Server fps held an average of 59 for the last 48 hours, with a minimum of 57. It reached a maximum of 61,333 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,599 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Deep Sea Sask on?
Rust network protocol 2633 and build 165217 is what Deep Sea Sask runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Deep Sea Sask?
There is no region published by Deep Sea Sask. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 66.51.98.56:28045.
Wipe cycle
When does Deep Sea Sask wipe?
the force wipe is the basis for estimating Deep Sea Sask's next wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 21 days 12 hours ago is when its present world was created. The tags carry a monthly wipe schedule.
How to join
What steps do I take to join Deep Sea Sask?
Join by entering client.connect 66.51.98.56:28045 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
