Joe's Private Playland
NA 66.51.98.70:28000 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 64% in NA, and #417 of the quad servers (top 51%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Joe's Private Playland when it comes to rules and settings?
You will not find a gather rate in the name Joe's Private Playland. The limit on groups is 4 players (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on Joe's Private Playland?
A procedural map, size 5,000 with seed 1, generated by the game, is what Joe's Private Playland runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
What is the population like on Joe's Private Playland?
At present, Joe's Private Playland is offline and its last appearance was 29 hours ago. Its weekly average is 0 players and its highest point was 2.
What is Joe's Private Playland's ranking?
With a global rank of #7,730 for player hours over the last week, Joe's Private Playland is #1,173 in North America and in the top 35% of ranked servers. Among servers in the quad group, it sits at #417.
Lists and tags
What do Joe's Private Playland's tags indicate?
What the game's server browser gets from Joe's Private Playland is this tag list: gmsoftcore (Game mode): This is softcore, a gentler ruleset; mp50 (Max players): It holds 50 players; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode means you keep some items after dying; ^r (Roleplay): This server is for roleplay; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Joe's Private Playland appear in Rust Zerg Life lists?
These Rust Zerg Life lists include Joe's Private Playland: Modded Rust servers for clans and zergs, Rust server list for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Server details
How reliable is Joe's Private Playland, and is it up?
Joe's Private Playland is offline at the moment; the last time it was seen was 29 hours ago. Based on the uptime it reports, the last restart was about 42 hours ago. Across the last 2 full days, 40 of 48 hours were online, which is 83%. Its first appearance in Rust Zerg Life records is 11 October 2026.
Is Joe's Private Playland smooth to play on?
Over the past 48 hours, server fps averaged 60 and never dropped below 58. The world held as many as 143,804 entities, including buildings, deployables and everything else. The maximum memory it used was 4,289 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is Joe's Private Playland using?
Rust network protocol 2634 and build 167398 is what Joe's Private Playland runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Joe's Private Playland?
The NA tag is what Joe's Private Playland uses to list itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 66.51.98.70:28000.
Wipe cycle
When does Joe's Private Playland wipe?
From the force wipe, Joe's Private Playland's next wipe is estimated. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world it is running now dates from 3 days 17 hours ago. Monthly wipes are listed in its tags.
Connect
How can I connect to Joe's Private Playland?
Join by entering client.connect 66.51.98.70:28000 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
