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Quadmax 4
Deployment dossierOnline

TURTLE KINGDOM 2X ONE GRID

66.51.99.165:28005 checked 12m ago

2x quad moddedoxide
Deploy
Zerg meter0%empty
0/75 troops
7-day average0
peak 2
Rank#5,751
top 26%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.511.5219:0004:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak4
players, last three wipes
crowd held0%
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC11d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW12d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC23d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC30d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Quadmax 4
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 364 on average
455/500
Quadmax 4
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 268 on average
207/200
Quadmax 4
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 185 on average
358/400
Quadmax 4
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10 quad · 2x · biweekly · 156 on average
78/200
Quadmax 4
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average
36/200
Quadmax 4
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 111 on average
85/200

Quick answers

from the figures on this page

Server rules

What is the setup on TURTLE KINGDOM 2X ONE GRID when it comes to rules and settings?

Its name says 2x gather, and that is what TURTLE KINGDOM 2X ONE GRID runs. The limit on groups is 4 players (quad). survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on TURTLE KINGDOM 2X ONE GRID?

A procedural map, size 1,650 with seed 1337, generated by the game, is what TURTLE KINGDOM 2X ONE GRID runs. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Map.

Server population

What is the population like on TURTLE KINGDOM 2X ONE GRID?

The server TURTLE KINGDOM 2X ONE GRID is currently at 0 players out of 75 slots. The seven-day average is 0 players, with a peak of 2. In the last two days, the peak hour was 02:00 UTC, with an average of 2 players.

What is TURTLE KINGDOM 2X ONE GRID's ranking?

For player hours over the last week, TURTLE KINGDOM 2X ONE GRID is #5,751, which puts it in the top 26% of all ranked servers. Among servers in the quad group, it sits at #343.

Tags and filters

What do TURTLE KINGDOM 2X ONE GRID's tags indicate?

For the game's server browser, TURTLE KINGDOM 2X ONE GRID publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp75 (Max players): Capacity: 75; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover TURTLE KINGDOM 2X ONE GRID?

2x Rust servers for clans and zergs and Modded Rust servers for clans and zergs: that is where you will find TURTLE KINGDOM 2X ONE GRID among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

Server info

What is the uptime and reliability of TURTLE KINGDOM 2X ONE GRID?

You can join TURTLE KINGDOM 2X ONE GRID now: it is online. The uptime figure it gives suggests it restarted around 5 hours ago. Over the last 7 full days, uptime was 95%: 160 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on TURTLE KINGDOM 2X ONE GRID?

It averaged 60 server fps over the last 48 hours, and the lowest it got was 53. It reached a maximum of 38,323 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,045 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does TURTLE KINGDOM 2X ONE GRID use?

Rust network protocol 2634 and build 167781 is what TURTLE KINGDOM 2X ONE GRID runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find TURTLE KINGDOM 2X ONE GRID?

There is no region published by TURTLE KINGDOM 2X ONE GRID. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 66.51.99.165:28005.

Wipe cycle

What happens on wipe day on TURTLE KINGDOM 2X ONE GRID?

Across its recent wipes, the busiest times averaged 4 players. On the latest wipe, 32 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 4.

What schedule does TURTLE KINGDOM 2X ONE GRID follow for wipes?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 11 days ago.

Connect

How can I connect to TURTLE KINGDOM 2X ONE GRID?

Join by entering client.connect 66.51.99.165:28005 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp75
Max players Capacity: 75.
ts4
Group limit Each team can have up to 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.