EverGreene PvE | Development
NA 66.51.99.40:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:53 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW12d ago | 3 | halved by day 1 | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does EverGreene PvE | Development run?
You will not find a gather rate in the name EverGreene PvE | Development. The group cap is 8 players, the default for the game. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on EverGreene PvE | Development?
A procedural map, size 3,700 with seed 1895876822, generated by the game, is what EverGreene PvE | Development runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
How full is EverGreene PvE | Development?
Right now, 0 players are on EverGreene PvE | Development, which has 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 05:00 UTC, when it averaged 2 players.
What position does EverGreene PvE | Development hold in the server rankings?
In North America, EverGreene PvE | Development is #892, and globally it is #5,125 for player hours over the last seven days, within the top 23% of all ranked servers.
Server tags
What do EverGreene PvE | Development's tags indicate?
The game's server browser reads these tags from EverGreene PvE | Development: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover EverGreene PvE | Development?
The Rust Zerg Life lists that include EverGreene PvE | Development are Modded Rust servers for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server info
Is EverGreene PvE | Development currently online and stable?
You can join EverGreene PvE | Development now: it is online. It reports an uptime that puts the last restart at roughly 14 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does EverGreene PvE | Development perform?
Over the past 48 hours, server fps averaged 78 and never dropped below 5. The world held as many as 82,008 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,598 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does EverGreene PvE | Development use?
On Linux, EverGreene PvE | Development runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does EverGreene PvE | Development use?
The NA tag is what EverGreene PvE | Development uses to list itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 66.51.99.40:28015.
Wipe cycle
What can you expect on wipe day on EverGreene PvE | Development?
The average peak for its recent wipes was 3 players. On the latest wipe, 2 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 1.
What schedule does EverGreene PvE | Development follow for wipes?
Its only wipe is the monthly force wipe for EverGreene PvE | Development. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world in play right now was made 44 hours ago. The tags carry a monthly wipe schedule.
How to join
What is the process to join EverGreene PvE | Development?
You can join by opening the console with F1 and typing client.connect 66.51.99.40:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://discord.com/invite/qsaaWXKWt4.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.