RUST ZERG LIFEClan war room · live
Quadmax 4
Deployment dossierOnline

2X- Dingo Rust - Weekly-Quads

NA 66.51.99.69:28060 checked 8m ago

2x quad weekly wipes vanillamoddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 2
Rank#7,956
top 36% · #1197 in NA
Last wipe5d ago
weekly schedule
Next wipe · H-hour1d 11h
Thu 15 Oct, 18:12 UTC

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 36% of all ranked servers, top 65% in NA, and #440 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:12 UTC, in 1d 11h. Its weekly schedule tag · low confidence

usual gap7 days
between real wipes
wipe-day peak2
players, last three wipes
crowd held0%
else halves by day 3

Coming wipes

1d 11hThu 15 Oct, 18:12 UTC
8d 11hThu 22 Oct, 18:12 UTC
15d 11hThu 29 Oct, 18:12 UTC
22d 12hThu 5 Nov, 19:00 UTCFW
29d 11hThu 12 Nov, 18:12 UTC
36d 11hThu 19 Nov, 18:12 UTC
43d 11hThu 26 Nov, 18:12 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:12 UTC5d ago 2 – running 0
Thu 1 Oct, 18:13 UTC FW12d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Quadmax 4
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 150 on average
44/200
Quadmax 4
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 43 on average
1/75
Quadmax 4
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · weekly · 3 on average
1/200
Quadmax 4
Helix 2x Weekly Solo/Duo/Trio/Quad|No BP wipes|Noob Friendly NA · quad · 2x · weekly · 1 on average
1/200
Quadmax 4
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 269 on average
181/200
Triomax 3
WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 198 on average
44/200

Quick answers

from the figures on this page

Rules and settings

What settings does 2X- Dingo Rust - Weekly-Quads run?

The name 2X- Dingo Rust - Weekly-Quads tells you the gather rate: 2x. A group can hold 4 players at most (quad). It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. Vanilla is what it calls itself: nothing is altered from the base game—no custom rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on 2X- Dingo Rust - Weekly-Quads?

Size 4,050, seed 702336301, generated by the game: the procedural map on 2X- Dingo Rust - Weekly-Quads. Same size and seed, same map: RustMaps shows it from this page.

Server population

How many players are on 2X- Dingo Rust - Weekly-Quads?

Right now, 0 players are on 2X- Dingo Rust - Weekly-Quads, which has 100 slots. Its weekly average is 0 players and its highest point was 2.

What position does 2X- Dingo Rust - Weekly-Quads hold in the server rankings?

With a global rank of #7,956 for player hours over the last week, 2X- Dingo Rust - Weekly-Quads is #1,197 in North America and in the top 36% of ranked servers. In the quad category, it ranks #440.

Tags and filters

How should you read the tags on 2X- Dingo Rust - Weekly-Quads?

The game's server browser reads these tags from 2X- Dingo Rust - Weekly-Quads: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^w (Weekly): Wipes: weekly; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does 2X- Dingo Rust - Weekly-Quads appear in Rust Zerg Life lists?

2x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find 2X- Dingo Rust - Weekly-Quads among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

About the server

Is 2X- Dingo Rust - Weekly-Quads currently online and stable?

2X- Dingo Rust - Weekly-Quads is up and running as you read this. Based on the uptime it reports, the last restart was about 18 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 1 October 2026.

Is 2X- Dingo Rust - Weekly-Quads smooth to play on?

Over the past 48 hours, server fps averaged 59 and never dropped below 37. The world held as many as 96,659 entities, including buildings, deployables and everything else. The maximum memory it used was 3,216 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is 2X- Dingo Rust - Weekly-Quads on?

The server 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of 2X- Dingo Rust - Weekly-Quads?

In North America, 2X- Dingo Rust - Weekly-Quads lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 66.51.99.69:28060.

Wipe days

What happens on wipe day on 2X- Dingo Rust - Weekly-Quads?

At their busiest, its recent wipes drew an average of 2 players. 22 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 3.

What schedule does 2X- Dingo Rust - Weekly-Quads follow for wipes?

The prediction follows its tag because not enough of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm the schedule. On Thursday 15 October at 18:12 UTC its next wipe is expected. The world it is running now dates from 5 days 12 hours ago. Its tags carry a weekly wipe schedule.

How to join

What is the process to join 2X- Dingo Rust - Weekly-Quads?

Join by entering client.connect 66.51.99.69:28060 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build It runs build 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Wipe schedule

^w
Weekly Wipes: weekly.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.