[US] Chronic Condition
NA 66.51.99.69:28065 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on [US] Chronic Condition?
There is no gather rate in the name [US] Chronic Condition. 16 players is the most a group can hold. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
What is the map on [US] Chronic Condition?
Size 4,250, seed 1564901445, generated by the game: the procedural map on [US] Chronic Condition. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
What is the population like on [US] Chronic Condition?
[US] Chronic Condition has 0 of its 50 slots filled right now. Its seven-day average stands at 0 players.
What is [US] Chronic Condition's ranking?
With a global rank of #15,901 for player hours over the last week, [US] Chronic Condition is #1,540 in North America and in the top 71% of ranked servers.
Server tags
What is the meaning of the tags on [US] Chronic Condition?
For the game's server browser, [US] Chronic Condition publishes these tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Capacity: 50; ts16 (Group limit): Each team can have up to 16 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): North America is the category it falls under in the server browser. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover [US] Chronic Condition?
These Rust Zerg Life lists include [US] Chronic Condition: Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of [US] Chronic Condition?
Right now, [US] Chronic Condition is online. The uptime figure it gives suggests it restarted around 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 1 October 2026.
What is the performance like on [US] Chronic Condition?
Server fps held an average of 54 for the last 48 hours, with a minimum of 5. The world held as many as 110,160 entities, including buildings, deployables and everything else. At its highest, memory usage hit 3,337 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is [US] Chronic Condition on?
Rust network protocol 2634 and build 167781 is what [US] Chronic Condition runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does [US] Chronic Condition use?
With its NA tag, [US] Chronic Condition lists itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 66.51.99.69:28065.
Wipe schedule
What happens on wipe day on [US] Chronic Condition?
At their busiest, its recent wipes drew an average of 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does [US] Chronic Condition wipe, and on what days?
Its only wipe is the monthly force wipe for [US] Chronic Condition. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 6 hours ago is when its present world was created. The tags carry a monthly wipe schedule.
Connect
What is the process to join [US] Chronic Condition?
Enter client.connect 66.51.99.69:28065 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167781,ts16,^o^z
Game
gmvanilla
mp50
ts16
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.