USP SYCA PVE US
NA 66.51.99.78:28030 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC10d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC11d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on USP SYCA PVE US when it comes to rules and settings?
You will not find a gather rate in the name USP SYCA PVE US. The group cap is 8 players, the default for the game. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on USP SYCA PVE US?
The game generates the procedural map of size 4,500 on USP SYCA PVE US with seed 722508191. Same size and seed, same map: RustMaps shows it from this page.
Population
How full is USP SYCA PVE US?
The server USP SYCA PVE US is currently at 0 players out of 50 slots. The seven-day average is 0 players, with a peak of 3. The highest average over the last 48 hours came at 00:00 UTC, with 3 players.
Where does USP SYCA PVE US sit in the rankings?
With a global rank of #5,018 for player hours over the last week, USP SYCA PVE US is #880 in North America and in the top 22% of ranked servers.
Lists and tags
How should you read the tags on USP SYCA PVE US?
For the game's server browser, USP SYCA PVE US publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): The server browser puts it in North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does USP SYCA PVE US appear in Rust Zerg Life lists?
These Rust Zerg Life lists include USP SYCA PVE US: Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of USP SYCA PVE US?
You can join USP SYCA PVE US now: it is online. Based on the uptime it reports, the last restart was about 5 days 18 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 1 October 2026.
Is USP SYCA PVE US smooth to play on?
It averaged 58 server fps over the last 48 hours, and the lowest it got was 17. The world held as many as 123,547 entities, including buildings, deployables and everything else. The maximum memory it used was 4,597 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is USP SYCA PVE US using?
Rust network protocol 2634 and build 167058 is what USP SYCA PVE US runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find USP SYCA PVE US?
With its NA tag, USP SYCA PVE US lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 66.51.99.78:28030.
Wipe cycle
What happens on wipe day on USP SYCA PVE US?
Across its recent wipes, the busiest times averaged 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
When does USP SYCA PVE US wipe?
Its only wipe is the monthly force wipe for USP SYCA PVE US. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world in play right now was made 10 days 19 hours ago. Its tags publish a wipe schedule of once a month.
Connect
How can I connect to USP SYCA PVE US?
You can join by opening the console with F1 and typing client.connect 66.51.99.78:28030. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167058
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
