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Deployment dossierOnline

Smp war

66.58.175.128:28015 checked 11m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 2
Rank#9,344
top 42%
Last wipe3d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75110:0013:0016:0018:0021:0000:00

Hourly average and peak, UTC.

Server performance

010020030040010:0013:0016:0018:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:06 UTC3d ago 2 – running 0
Thu 8 Oct, 04:43 UTC6d ago 1 – 3.8 days 1
Wed 7 Oct, 19:26 UTC7d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 399 on average
196/225
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 336 on average
110/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 325 on average
473/500
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 317 on average
108/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
23/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
116/175

Quick answers

from the figures on this page

Rules and settings

What is the setup on Smp war when it comes to rules and settings?

You will not find a gather rate in the name Smp war. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

What is the map on Smp war?

The game generates the procedural map of size 2,000 on Smp war with seed 166494. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on Smp war?

The server Smp war is currently at 0 players out of 10 slots. Its weekly average is 0 players and its highest point was 2. The highest average over the last 48 hours came at 10:00 UTC, with 0 players.

Where does Smp war sit in the rankings?

In the top 42% of ranked servers, Smp war holds #9,344 for player hours over the last seven days.

Server tags

What do Smp war's tags indicate?

What the game's server browser gets from Smp war is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Smp war?

The Rust Zerg Life lists that include Smp war are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server details

How reliable is Smp war, and is it up?

Smp war is up and running as you read this. The uptime figure it gives suggests it restarted around 13 hours ago. Over the last 7 full days, uptime was 35%: 59 hours up out of 168. The first time Rust Zerg Life saw it was on 7 October 2026.

How well does Smp war perform?

Over the past 48 hours, server fps averaged 141 and never dropped below 66. The world held as many as 17,558 entities, including buildings, deployables and everything else. Memory use peaked at 974 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is Smp war on?

Rust network protocol 2634 and build 166652 is what Smp war runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does Smp war use?

There is no region published by Smp war. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 66.58.175.128:28015.

Wipe cycle

What can you expect on wipe day on Smp war?

At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 2 hours in.

What schedule does Smp war follow for wipes?

Smp war wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 3 days 1 hours ago is when its present world was created.

Join the server

What steps do I take to join Smp war?

You can join by opening the console with F1 and typing client.connect 66.58.175.128:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.