RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

PlotWorld Dev | Persistent Bases

66.70.181.82:28015 checked 29d ago

moddedcarbon
Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak –
Rank#15,150
no region published
Last wipe51d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published 764/900
Zergmax 12
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 181 on average
143/400
Zergmax 100
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 72 on average
91/400
Zergmax 12
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 33 on average
42/400
Teams offteams disabled
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 24 on average
19/50
Zergmax 100 7/200

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on PlotWorld Dev | Persistent Bases?

You will not find a gather rate in the name PlotWorld Dev | Persistent Bases. The group cap is 8 players, the default for the game. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.

Server population

How full is PlotWorld Dev | Persistent Bases?

The server PlotWorld Dev | Persistent Bases is currently offline; it was last seen 29 days 22 hours ago.

Where does PlotWorld Dev | Persistent Bases sit in the rankings?

In the top – of ranked servers, PlotWorld Dev | Persistent Bases holds #15,150 for player hours over the last seven days.

Server tags

How should you read the tags on PlotWorld Dev | Persistent Bases?

For the game's server browser, PlotWorld Dev | Persistent Bases publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): It runs build 161125; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^k (Build server): Build practice and base design; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does PlotWorld Dev | Persistent Bases appear in Rust Zerg Life lists?

These Rust Zerg Life lists include PlotWorld Dev | Persistent Bases: Modded Rust servers for clans and zergs and Rust build and creative servers. Under these filters it shows on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server info

Is PlotWorld Dev | Persistent Bases currently online and stable?

PlotWorld Dev | Persistent Bases is offline at the moment; the last time it was seen was 29 days 22 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.

Which Rust build does PlotWorld Dev | Persistent Bases use?

Rust network protocol 2632 and build 161125 is what PlotWorld Dev | Persistent Bases runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of PlotWorld Dev | Persistent Bases?

No region is published by PlotWorld Dev | Persistent Bases. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 66.70.181.82:28015.

Wipe cycle

When does PlotWorld Dev | Persistent Bases wipe?

The record of PlotWorld Dev | Persistent Bases's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 51 days 19 hours ago is when its present world was created.

Connect

What is the process to join PlotWorld Dev | Persistent Bases?

Enter client.connect 66.70.181.82:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players Capacity: 20.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build It runs build 161125.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^k
Build server Build practice and base design.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.