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Deployment dossierOnline

Slow-Server

67.210.111.244:28015 checked 10m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,967
top 71%
Last wipe17d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 409 on average
243/275
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 360 on average
242/275
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 345 on average
328/350
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 336 on average
220/250
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
42/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
198/275

Quick answers

from the figures on this page

Server rules

What settings does Slow-Server run?

No gather rate appears in the name Slow-Server. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

What is the map on Slow-Server?

The game generates the procedural map of size 5,000 on Slow-Server with seed 89985625. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on Slow-Server?

Right now, 0 players are on Slow-Server, which has 10 slots. The average player count for the last seven days is 0.

What position does Slow-Server hold in the server rankings?

For player hours over the last week, Slow-Server is #15,967, which puts it in the top 71% of all ranked servers.

Server tags

What is the meaning of the tags on Slow-Server?

What the game's server browser gets from Slow-Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Slow-Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Slow-Server are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

How reliable is Slow-Server, and is it up?

You can join Slow-Server now: it is online. The uptime figure it gives suggests it restarted around 17 days 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 26 September 2026.

What is the performance like on Slow-Server?

It averaged 57 server fps over the last 48 hours, and the lowest it got was 40. The world held as many as 137,709 entities, including buildings, deployables and everything else. Memory use peaked at 7,320 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does Slow-Server use?

Rust network protocol 2633 and build 165217 is what Slow-Server runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Slow-Server?

There is no region published by Slow-Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 67.210.111.244:28015.

Wipe cycle

When does Slow-Server wipe?

With so few wipes on record for Slow-Server, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 17 days 17 hours ago.

Connect

What is the process to join Slow-Server?

Join by entering client.connect 67.210.111.244:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players Capacity: 10.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.