RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

TurtleTown

68.102.214.53:28015 checked 7m ago

moddedoxide
Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak –
Rank#15,961
top 71%
Last wipe7d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
89/100
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
16/700

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on TurtleTown?

There is no gather rate in the name TurtleTown. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on TurtleTown?

The game generates the procedural map of size 4,500 on TurtleTown with seed 263788365. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

What is the population like on TurtleTown?

TurtleTown has 0 of its 20 slots filled right now. The average player count for the last seven days is 0.

What position does TurtleTown hold in the server rankings?

In the top 71% of ranked servers, TurtleTown holds #15,961 for player hours over the last seven days.

Server tags

What do TurtleTown's tags indicate?

For the game's server browser, TurtleTown publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does TurtleTown appear in Rust Zerg Life lists?

These Rust Zerg Life lists include TurtleTown: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is TurtleTown currently online and stable?

You can join TurtleTown now: it is online. Based on the uptime it reports, the last restart was about 7 days 20 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 6 October 2026.

How well does TurtleTown perform?

Over the past 48 hours, server fps averaged 158 and never dropped below 129. The world held as many as 118,630 entities, including buildings, deployables and everything else. At its highest, memory usage hit 4,601 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is TurtleTown using?

On Windows, TurtleTown runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does TurtleTown use?

There is no region published by TurtleTown. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 68.102.214.53:28015.

Wipe schedule

When does TurtleTown wipe?

The record of TurtleTown's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 7 days 22 hours ago is when its present world was created.

How to join

How can I connect to TurtleTown?

You can join by opening the console with F1 and typing client.connect 68.102.214.53:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players The server has 20 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.