4SG 1-Grid Madness 10X
NA 70.173.255.80:25010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 18:30 UTC, in 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does 4SG 1-Grid Madness 10X run?
Its name says 10x gather, and that is what 4SG 1-Grid Madness 10X runs. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on 4SG 1-Grid Madness 10X?
The game generates the procedural map of size 2,500 on 4SG 1-Grid Madness 10X with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.
Player count
What is the population like on 4SG 1-Grid Madness 10X?
Right now, 0 players are on 4SG 1-Grid Madness 10X, which has 50 slots. Averaging 0 players over seven days, it peaked at 2.
What is 4SG 1-Grid Madness 10X's ranking?
With a global rank of #14,676 for player hours over the last week, 4SG 1-Grid Madness 10X is #1,471 in North America and in the top 66% of ranked servers.
Server tags
How should you read the tags on 4SG 1-Grid Madness 10X?
For the game's server browser, 4SG 1-Grid Madness 10X publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does 4SG 1-Grid Madness 10X appear in Rust Zerg Life lists?
These Rust Zerg Life lists include 4SG 1-Grid Madness 10X: 10x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server details
What is the uptime and reliability of 4SG 1-Grid Madness 10X?
You can join 4SG 1-Grid Madness 10X now: it is online. Based on the uptime it reports, the last restart was about 37 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
Is 4SG 1-Grid Madness 10X smooth to play on?
Server fps held an average of 237 for the last 48 hours, with a minimum of 231. It reached a maximum of 49,348 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,276 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does 4SG 1-Grid Madness 10X use?
On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find 4SG 1-Grid Madness 10X?
The NA tag is what 4SG 1-Grid Madness 10X uses to list itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 70.173.255.80:25010.
Wipe days
What can you expect on wipe day on 4SG 1-Grid Madness 10X?
Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 36 hours in.
When does 4SG 1-Grid Madness 10X wipe?
With too few wipes recorded to confirm 4SG 1-Grid Madness 10X's schedule, the prediction comes from its tag. On Thursday 15 October at 18:30 UTC its next wipe is expected. The world in play right now was made 13 days 13 hours ago. A wipe every week is what its tags state.
Connect
How can I connect to 4SG 1-Grid Madness 10X?
Enter client.connect 70.173.255.80:25010 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/4sg.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
