RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

4SG 1-Grid Madness 10X

NA 70.173.255.80:25010 checked 10m ago

10x weekly wipes moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#14,676
top 66% · #1471 in NA
Last wipe13d ago
weekly schedule
Next wipe · H-hour10h
Thu 15 Oct, 18:30 UTC

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 66% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:30 UTC, in 10h. Its weekly schedule tag · low confidence

wipe-day peak1
players, last three wipes

Coming wipes

10hThu 15 Oct, 18:30 UTC
7d 10hThu 22 Oct, 18:30 UTC
14d 10hThu 29 Oct, 18:30 UTC
21d 10hThu 5 Nov, 19:00 UTCFW
28d 10hThu 12 Nov, 18:30 UTC
35d 10hThu 19 Nov, 18:30 UTC
42d 10hThu 26 Nov, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 188 on average
104/200
Zergmax 30
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 167 on average
119/150
Zergmax 32
Vitality - EU 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 70 on average
29/50
Zergmax 32
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 69 on average
22/50
Zergmax 100
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 12 on average
16/100
No limit8 · game default
[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1 NA · groups of 8+ · 10x · weekly · 3 on average
4/100

Quick answers

from the figures on this page

Map and rules

What settings does 4SG 1-Grid Madness 10X run?

Its name says 10x gather, and that is what 4SG 1-Grid Madness 10X runs. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.

What is the map on 4SG 1-Grid Madness 10X?

The game generates the procedural map of size 2,500 on 4SG 1-Grid Madness 10X with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.

Player count

What is the population like on 4SG 1-Grid Madness 10X?

Right now, 0 players are on 4SG 1-Grid Madness 10X, which has 50 slots. Averaging 0 players over seven days, it peaked at 2.

What is 4SG 1-Grid Madness 10X's ranking?

With a global rank of #14,676 for player hours over the last week, 4SG 1-Grid Madness 10X is #1,471 in North America and in the top 66% of ranked servers.

Server tags

How should you read the tags on 4SG 1-Grid Madness 10X?

For the game's server browser, 4SG 1-Grid Madness 10X publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does 4SG 1-Grid Madness 10X appear in Rust Zerg Life lists?

These Rust Zerg Life lists include 4SG 1-Grid Madness 10X: 10x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Server details

What is the uptime and reliability of 4SG 1-Grid Madness 10X?

You can join 4SG 1-Grid Madness 10X now: it is online. Based on the uptime it reports, the last restart was about 37 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

Is 4SG 1-Grid Madness 10X smooth to play on?

Server fps held an average of 237 for the last 48 hours, with a minimum of 231. It reached a maximum of 49,348 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,276 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does 4SG 1-Grid Madness 10X use?

On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find 4SG 1-Grid Madness 10X?

The NA tag is what 4SG 1-Grid Madness 10X uses to list itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 70.173.255.80:25010.

Wipe days

What can you expect on wipe day on 4SG 1-Grid Madness 10X?

Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 36 hours in.

When does 4SG 1-Grid Madness 10X wipe?

With too few wipes recorded to confirm 4SG 1-Grid Madness 10X's schedule, the prediction comes from its tag. On Thursday 15 October at 18:30 UTC its next wipe is expected. The world in play right now was made 13 days 13 hours ago. A wipe every week is what its tags state.

Connect

How can I connect to 4SG 1-Grid Madness 10X?

Enter client.connect 70.173.255.80:25010 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/4sg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players The server has 50 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.