Local Unity 6 Test
70.34.213.45:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on Local Unity 6 Test?
You will not find a gather rate in the name Local Unity 6 Test. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under Community in the server browser. Anti-cheat is off: VAC, from Valve.
Which map is active on Local Unity 6 Test?
The game generates the procedural map Local Unity 6 Test runs.
Population
How full is Local Unity 6 Test?
Last seen 26 days 14 hours ago, Local Unity 6 Test is offline at the moment.
What position does Local Unity 6 Test hold in the server rankings?
For player hours over the last week, Local Unity 6 Test is #15,485, which puts it in the top – of all ranked servers.
Lists and tags
What do Local Unity 6 Test's tags indicate?
The game's server browser reads these tags from Local Unity 6 Test: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): Capacity: 2; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Local Unity 6 Test appear in Rust Zerg Life lists?
Rust community servers for clans: that is where you will find Local Unity 6 Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
Is Local Unity 6 Test currently online and stable?
Local Unity 6 Test is offline at the moment; the last time it was seen was 26 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its first appearance in Rust Zerg Life records is 17 September 2026.
What Rust version is Local Unity 6 Test on?
The server Local Unity 6 Test runs Rust network protocol 2633 and build 163794 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of Local Unity 6 Test?
There is no region published by Local Unity 6 Test. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 70.34.213.45:28015.
Wipe days
What schedule does Local Unity 6 Test follow for wipes?
So few of Local Unity 6 Test's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 26 days 19 hours ago is when its present world was created.
How to join
What is the process to join Local Unity 6 Test?
Enter client.connect 70.34.213.45:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.