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No limit8 · game default
Deployment dossierOffline

Electrical Test Site 67

71.171.125.142:28015 checked 10d ago

vanillamoddedcarbon
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,940
top 71%
Last wipe10d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep4 Oct6 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:06 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What is the setup on Electrical Test Site 67 when it comes to rules and settings?

There is no gather rate in the name Electrical Test Site 67. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Carbon. Vanilla is what it calls itself: vanilla: the standard game, with no changes to rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Which map is active on Electrical Test Site 67?

Generated by the game: the procedural map on Electrical Test Site 67.

Player count

How many players are on Electrical Test Site 67?

At present, Electrical Test Site 67 is offline and its last appearance was 10 days 12 hours ago.

Where does Electrical Test Site 67 sit in the rankings?

In the top 71% of ranked servers, Electrical Test Site 67 holds #15,940 for player hours over the last seven days.

Tags and filters

How should you read the tags on Electrical Test Site 67?

The game's server browser reads these tags from Electrical Test Site 67: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Electrical Test Site 67 appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Electrical Test Site 67 are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

How reliable is Electrical Test Site 67, and is it up?

Electrical Test Site 67 is offline at the moment; the last time it was seen was 10 days 12 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

What version is Electrical Test Site 67 using?

On Linux, Electrical Test Site 67 runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Electrical Test Site 67?

From Electrical Test Site 67, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 71.171.125.142:28015.

Wipe days

What happens on wipe day on Electrical Test Site 67?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

What schedule does Electrical Test Site 67 follow for wipes?

So few of Electrical Test Site 67's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 10 days 12 hours ago.

Connect

What is the process to join Electrical Test Site 67?

Enter client.connect 71.171.125.142:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players It holds 0 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.