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No limit8 · game default
Deployment dossierOffline

Electrical Test Site 67

71.171.125.142:28015 checked 9d ago

vanillamoddedcarbon
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,940
top 71%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What settings does Electrical Test Site 67 run?

There is no gather rate in the name Electrical Test Site 67. The group cap is 8 players, the default for the game. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Which map is active on Electrical Test Site 67?

Generated by the game: the procedural map on Electrical Test Site 67.

Server population

What is the population like on Electrical Test Site 67?

At present, Electrical Test Site 67 is offline and its last appearance was 9 days 12 hours ago.

Where does Electrical Test Site 67 sit in the rankings?

In the top 71% of ranked servers, Electrical Test Site 67 holds #15,940 for player hours over the last seven days.

Tags and filters

What do Electrical Test Site 67's tags indicate?

What the game's server browser gets from Electrical Test Site 67 is this tag list: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Electrical Test Site 67 appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Electrical Test Site 67 are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

Is Electrical Test Site 67 currently online and stable?

Currently offline, Electrical Test Site 67 was last seen 9 days 12 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 4 October 2026.

What Rust version is Electrical Test Site 67 on?

On Linux, Electrical Test Site 67 runs Rust network protocol 2634 and build 166652. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Electrical Test Site 67 use?

From Electrical Test Site 67, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 71.171.125.142:28015.

Wipe schedule

How often does Electrical Test Site 67 wipe, and on what days?

So few of Electrical Test Site 67's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 9 days 13 hours ago.

Connect

What steps do I take to join Electrical Test Site 67?

Join by entering client.connect 71.171.125.142:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players It holds 0 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.