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Deployment dossierOnline

My Local Dev Server

71.176.38.233:28015 checked 7m ago

Deploy
Zerg meter10%light
1/10 troops
7-day average1
peak 1
Rank#3,411
top 15%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75112:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:21 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 402 on average
484/500
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 351 on average
283/300
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 335 on average
159/200
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 331 on average
235/225
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
28/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 279 on average
249/300

Quick answers

from the figures on this page

Server rules

What settings does My Local Dev Server run?

You will not find a gather rate in the name My Local Dev Server. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched off.

What is the map on My Local Dev Server?

Generated by the game: the procedural map on My Local Dev Server.

Population

What is the population like on My Local Dev Server?

The server My Local Dev Server is currently at 1 players out of 10 slots. Averaging 1 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 12:00 UTC, with 1 players.

Where does My Local Dev Server sit in the rankings?

In the top 15% of ranked servers, My Local Dev Server holds #3,411 for player hours over the last seven days.

Tags and filters

What do My Local Dev Server's tags indicate?

What the game's server browser gets from My Local Dev Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does My Local Dev Server appear in Rust Zerg Life lists?

These Rust Zerg Life lists include My Local Dev Server: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of My Local Dev Server?

My Local Dev Server is up and running as you read this. It was up 98% of the time across the last 7 full days: 165 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

Which Rust build does My Local Dev Server use?

The server My Local Dev Server runs Rust network protocol 2634 and build 167398 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does My Local Dev Server use?

From My Local Dev Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 71.176.38.233:28015.

Wipe schedule

What happens on wipe day on My Local Dev Server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd peaked.

When does My Local Dev Server wipe?

So few of My Local Dev Server's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 9 days 20 hours ago.

Connect

How can I connect to My Local Dev Server?

You can join by opening the console with F1 and typing client.connect 71.176.38.233:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build The game build is 167398.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.