MOD Test Server
73.46.68.165:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on MOD Test Server when it comes to rules and settings?
You will not find a gather rate in the name MOD Test Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
What is the map on MOD Test Server?
The game generates the procedural map of size 3,000 on MOD Test Server with seed 12345. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How many players are on MOD Test Server?
At present, MOD Test Server is offline and its last appearance was 18 hours ago. Averaged over the last week, the player count is 0.
Where does MOD Test Server sit in the rankings?
In the top 71% of ranked servers, MOD Test Server holds #15,960 for player hours over the last seven days.
Tags and filters
What is the meaning of the tags on MOD Test Server?
What the game's server browser gets from MOD Test Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the standard team limit of 8; v2632 (Protocol): You'll need protocol 2632 on your game to join; cs161125 (Build): The game build is 161125; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does MOD Test Server appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include MOD Test Server are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
How reliable is MOD Test Server, and is it up?
MOD Test Server is offline at the moment; the last time it was seen was 18 hours ago. Based on the uptime it reports, the last restart was about 9 days 15 hours ago. Across the last 7 full days, 160 of 168 hours were online, which is 95%. Its first appearance in Rust Zerg Life records is 20 September 2026.
How well does MOD Test Server perform?
It averaged 199 server fps over the last 48 hours, and the lowest it got was 163. The world held as many as 46,334 entities, including buildings, deployables and everything else. At its highest, memory usage hit 3,133 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does MOD Test Server use?
Rust network protocol 2632 and build 161125 is what MOD Test Server runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does MOD Test Server use?
There is no region published by MOD Test Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 73.46.68.165:28015.
Wipe schedule
When does MOD Test Server wipe?
So few of MOD Test Server's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 56 days 6 hours ago.
Connect
How can I connect to MOD Test Server?
Join by entering client.connect 73.46.68.165:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp200
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.