RUST ZERG LIFEClan war room · live
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Deployment dossierOnline

ZombieNET

74.110.198.225:28015 checked 12m ago

Deploy
Zerg meter0%empty
0/500 troops
7-day average0
peak 1
Rank#14,813
top 67%
Last wipe2h ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeakWipe
00.250.50.75119:0020:00Wiped Sat 17 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 344 on average
320/400
Zergmax 12
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
542/600
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 272 on average
199/225
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 257 on average
274/325
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 253 on average
291/350
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 246 on average
358/425

Quick answers

from the figures on this page

Rules and settings

What is the setup on ZombieNET when it comes to rules and settings?

No gather rate appears in the name ZombieNET. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.

Which map is active on ZombieNET?

Size 4,500, seed 1337, generated by the game: the procedural map on ZombieNET. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How many players are on ZombieNET?

ZombieNET has 0 of its 500 slots filled right now. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 20:00 UTC, with 0 players.

What is ZombieNET's ranking?

In the top 67% of ranked servers, ZombieNET holds #14,813 for player hours over the last seven days.

Lists and tags

What is the meaning of the tags on ZombieNET?

The game's server browser reads these tags from ZombieNET: gmrust (Game mode): Survival in the standard Rust mode; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover ZombieNET?

The Rust Zerg Life lists that include ZombieNET are Rust community servers for clans and Rust zombie servers. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

What is the uptime and reliability of ZombieNET?

ZombieNET is up and running as you read this. The uptime figure it gives suggests it restarted around 13 minutes ago. Rust Zerg Life has been tracking it since 17 October 2026.

Is ZombieNET smooth to play on?

Server fps held an average of 182 for the last 48 hours, with a minimum of 182. It reached a maximum of 110,535 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 2,163 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is ZombieNET on?

The server ZombieNET runs Rust network protocol 2634 and build 167781 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does ZombieNET use?

From ZombieNET, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 74.110.198.225:28015.

Wipe cycle

What schedule does ZombieNET follow for wipes?

The record of ZombieNET's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 2 hours ago is when its present world was created.

Join the server

What steps do I take to join ZombieNET?

Join by entering client.connect 74.110.198.225:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp500
Max players The server has 500 slots.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.