{TNT}SQUADs - Rusty but not old
NA 74.91.127.81:35215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on {TNT}SQUADs - Rusty but not old when it comes to rules and settings?
You will not find a gather rate in the name {TNT}SQUADs - Rusty but not old. Up to 8 players can group, which is the game's default. It runs pve, other players cannot be fought. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.
What is the map on {TNT}SQUADs - Rusty but not old?
A procedural map, size 3,100 with seed 1145457653, generated by the game, is what {TNT}SQUADs - Rusty but not old runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is {TNT}SQUADs - Rusty but not old?
Right now, 0 players are on {TNT}SQUADs - Rusty but not old, which has 10 slots. The average player count for the last seven days is 0.
What is {TNT}SQUADs - Rusty but not old's ranking?
With a global rank of #15,903 for player hours over the last week, {TNT}SQUADs - Rusty but not old is #1,537 in North America and in the top 72% of ranked servers.
Lists and tags
What do {TNT}SQUADs - Rusty but not old's tags indicate?
The game's server browser reads these tags from {TNT}SQUADs - Rusty but not old: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^p (PvE): No player-versus-player combat; the environment is the threat; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Carbon plugin framework is running; NA (North America): North America is the category it falls under in the server browser. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does {TNT}SQUADs - Rusty but not old appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers: that is where you will find {TNT}SQUADs - Rusty but not old among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
About the server
Is {TNT}SQUADs - Rusty but not old currently online and stable?
{TNT}SQUADs - Rusty but not old is up and running as you read this. Based on the uptime it reports, the last restart was about 29 hours ago. It was up 36% of the time across the last 7 full days: 61 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
Is {TNT}SQUADs - Rusty but not old smooth to play on?
Over the past 48 hours, server fps averaged 131 and never dropped below 99. It reached a maximum of 56,350 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,868 MB. What players experience as lag comes from low fps and a rising entity count.
What version is {TNT}SQUADs - Rusty but not old using?
Rust network protocol 2633 and build 165217 is what {TNT}SQUADs - Rusty but not old runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of {TNT}SQUADs - Rusty but not old?
The NA tag is what {TNT}SQUADs - Rusty but not old uses to list itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 74.91.127.81:35215.
Wipe cycle
When does {TNT}SQUADs - Rusty but not old wipe?
So few of {TNT}SQUADs - Rusty but not old's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 39 days 6 hours ago is when its present world was created.
How to join
What is the process to join {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
