RadarTest
77.20.252.163:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does RadarTest run?
You will not find a gather rate in the name RadarTest. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.
Which map is active on RadarTest?
A procedural map, generated by the game, is what RadarTest runs.
Population
How full is RadarTest?
Last seen 20 days 8 hours ago, RadarTest is offline at the moment.
What is RadarTest's ranking?
In the top 69% of ranked servers, RadarTest holds #15,082 for player hours over the last seven days.
Tags and filters
How should you read the tags on RadarTest?
What the game's server browser gets from RadarTest is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs162929 (Build): It runs build 162929; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does RadarTest appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include RadarTest are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server info
How reliable is RadarTest, and is it up?
No sign of RadarTest at present: it was last seen 20 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Rust Zerg Life has been tracking it since 23 September 2026.
What version is RadarTest using?
Rust network protocol 2633 and build 162929 is what RadarTest runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of RadarTest?
There is no region published by RadarTest. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 77.20.252.163:28025.
Wipe cycle
When does RadarTest wipe?
The record of RadarTest's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 37 days 22 hours ago is when its present world was created.
How to join
What steps do I take to join RadarTest?
You can join by opening the console with F1 and typing client.connect 77.20.252.163:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.