RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

welcome to hell

77.98.128.63:28015 checked 12h ago

moddedoxide
Deploy
Zerg meter3%light
1/30 troops
7-day average1
peak 1
Rank#6,766
top 30%
No wipesresets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe · H-hour–
resets, no wipes

Players

AveragePeak
00.250.50.75112:0015:0019:0022:0013:0017:00

Hourly average and peak, UTC.

Server performance

010020030040012:0015:0019:0022:0013:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 12:23 UTC1d ago – – – 1
Sun 11 Oct, 23:17 UTC2d ago – – – 0
Sun 11 Oct, 21:59 UTC2d ago – – – 1
Sun 11 Oct, 15:39 UTC2d ago – – – 0
Thu 8 Oct, 20:52 UTC5d ago 0 – 2.8 days 0

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Quick answers

from the figures on this page

Server rules

Which settings and rules apply on welcome to hell?

There is no gather rate in the name welcome to hell. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.

Which map is active on welcome to hell?

The game generates the procedural map of size 3,500 on welcome to hell with seed 1962309386. From this page, RustMaps can show it: size and seed produce the same map each time.

Population

How many players are on welcome to hell?

At present, welcome to hell is offline and its last appearance was 12 hours ago. Averaging 1 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 13:00 UTC, when it averaged 1 players.

What is welcome to hell's ranking?

In the top 30% of ranked servers, welcome to hell holds #6,766 for player hours over the last seven days.

Lists and tags

What do welcome to hell's tags indicate?

The game's server browser reads these tags from welcome to hell: gmrust (Game mode): Standard survival gameplay; mp30 (Max players): Capacity: 30; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover welcome to hell?

Modded Rust servers for clans and zergs: that is where you will find welcome to hell among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

How reliable is welcome to hell, and is it up?

Currently offline, welcome to hell was last seen 12 hours ago. Based on the uptime it reports, the last restart was about 1 minutes ago. It was up 24% of the time across the last 5 full days: 29 of 120 hours. The first time Rust Zerg Life saw it was on 8 October 2026.

Is welcome to hell smooth to play on?

Server fps held an average of 192 for the last 48 hours, with a minimum of 95. It reached a maximum of 73,372 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,200 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does welcome to hell use?

Rust network protocol 2634 and build 167781 is what welcome to hell runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of welcome to hell?

From welcome to hell, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 77.98.128.63:28015.

Wipe schedule

When does welcome to hell wipe?

Those frequent world changes on welcome to hell happen every few hours, but they are not wipes, and no schedule is kept.

Join the server

What is the process to join welcome to hell?

Join by entering client.connect 77.98.128.63:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp30
Max players Capacity: 30.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.