Local Dev
78.131.94.117:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Local Dev when it comes to rules and settings?
No gather rate appears in the name Local Dev. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
What is the map on Local Dev?
A procedural map, generated by the game, is what Local Dev runs.
Population
How many players are on Local Dev?
Last seen 7 hours ago, Local Dev is offline at the moment. Averaged over the last week, the player count is 0.
What position does Local Dev hold in the server rankings?
In the top 71% of ranked servers, Local Dev holds #15,977 for player hours over the last seven days.
Tags and filters
What do Local Dev's tags indicate?
The game's server browser reads these tags from Local Dev: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Local Dev?
These Rust Zerg Life lists include Local Dev: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server info
How reliable is Local Dev, and is it up?
No sign of Local Dev at present: it was last seen 7 hours ago. Its first appearance in Rust Zerg Life records is 13 October 2026.
What Rust version is Local Dev on?
The server Local Dev runs Rust network protocol 2634 and build 167781 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Local Dev?
No region is published by Local Dev. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 78.131.94.117:28015.
Wipe cycle
How often does Local Dev wipe, and on what days?
With so few wipes on record for Local Dev, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 7 hours ago.
Connect
What steps do I take to join Local Dev?
Enter client.connect 78.131.94.117:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.