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No limit8 · game default
Deployment dossierOnline

CRYMAP_TEST

78.24.41.96:28025 checked 12m ago

biweekly wipes vanillamoddedcarbon
Deploy
Zerg meter5%light
1/20 troops
7-day average0
peak 3
Rank#6,209
top 28%
Last wipe5d ago
biweekly schedule
Next wipe · H-hour8d 20h
Thu 22 Oct, 18:48 UTC

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 18:48 UTC, in 8d 20h. Its biweekly schedule tag · low confidence

usual gap2.6 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held67%
else halves by day 1

Coming wipes

8d 20hThu 22 Oct, 18:48 UTC
22d 21hThu 5 Nov, 19:00 UTCFW
36d 20hThu 19 Nov, 18:48 UTC

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:48 UTC5d ago 3 – running 2
Tue 6 Oct, 22:30 UTC6d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC10d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW12d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC13d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC25d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC29d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 EA · groups of 8+ · biweekly · 2 on average
0/100
No limit8 · game default 123/999
No limit8 · game default 134/999
No limit8 · game default 23/150
Zergmax 30
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 31 on average
27/100
No limit8 · game default
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
21/100

Quick answers

from the figures on this page

Rules and settings

What is the setup on CRYMAP_TEST when it comes to rules and settings?

You will not find a gather rate in the name CRYMAP_TEST. The group cap is 8 players, the default for the game. build & creative is its mode, no gathering, just sandbox building. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Carbon. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on CRYMAP_TEST?

A procedural map, size 3,500 with seed 1337, generated by the game, is what CRYMAP_TEST runs. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.

Population

How full is CRYMAP_TEST?

CRYMAP_TEST has 1 of its 20 slots filled right now. Its weekly average is 0 players and its highest point was 3. The busiest time in the last 48 hours was 18:00 UTC, when it averaged 3 players.

What position does CRYMAP_TEST hold in the server rankings?

In the top 28% of ranked servers, CRYMAP_TEST holds #6,209 for player hours over the last seven days.

Server tags

How should you read the tags on CRYMAP_TEST?

For the game's server browser, CRYMAP_TEST publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^c (Creative): Creative: no gathering, just build; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does CRYMAP_TEST appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include CRYMAP_TEST are Modded Rust servers for clans and zergs, Rust build and creative servers and Rust creative servers. Under these filters it shows on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

About the server

Is CRYMAP_TEST currently online and stable?

You can join CRYMAP_TEST now: it is online. The uptime figure it gives suggests it restarted around 7 hours ago. Across the last 7 full days, 117 of 168 hours were online, which is 70%. Rust Zerg Life has been tracking it since 13 September 2026.

Is CRYMAP_TEST smooth to play on?

Server fps held an average of 169 for the last 48 hours, with a minimum of 150. It reached a maximum of 67,231 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,674 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does CRYMAP_TEST use?

Rust network protocol 2634 and build 167781 is what CRYMAP_TEST runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of CRYMAP_TEST?

From CRYMAP_TEST, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 78.24.41.96:28025.

Wipe days

What can you expect on wipe day on CRYMAP_TEST?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 67% of its recent wipes. Otherwise, it slipped below half by day 1.

What schedule does CRYMAP_TEST follow for wipes?

Its tag guides the prediction, as CRYMAP_TEST's wipe record is too sparse to confirm the schedule. On Thursday 22 October at 18:48 UTC its next wipe is expected. The world in play right now was made 5 days 3 hours ago. A wipe every two weeks is published in its tags.

How to join

How can I connect to CRYMAP_TEST?

Join by entering client.connect 78.24.41.96:28025 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players The server has 20 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Gameplay

^c
Creative Creative: no gathering, just build.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.