[VSFF]SagullCove
78.71.217.65:28019 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC15h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC26d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on [VSFF]SagullCove?
There is no gather rate in the name [VSFF]SagullCove. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
What is the map on [VSFF]SagullCove?
The game generates the procedural map of size 5,000 on [VSFF]SagullCove with seed 186098361. You can view it on RustMaps from this page, since the same size and seed give the same map.
Population
How many players are on [VSFF]SagullCove?
Right now, 0 players are on [VSFF]SagullCove, which has 32 slots. The average player count for the last seven days is 0.
What is [VSFF]SagullCove's ranking?
For player hours over the last week, [VSFF]SagullCove is #15,974, which puts it in the top 71% of all ranked servers.
Tags and filters
How should you read the tags on [VSFF]SagullCove?
The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): Standard survival gameplay; mp32 (Max players): Capacity: 32; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does [VSFF]SagullCove appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs and Best Rust PvE servers: that is where you will find [VSFF]SagullCove among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server info
What is the uptime and reliability of [VSFF]SagullCove?
[VSFF]SagullCove is up and running as you read this. Based on the uptime it reports, the last restart was about 13 hours ago. Over the last 7 full days, uptime was 8%: 14 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.
What is the performance like on [VSFF]SagullCove?
Over the past 48 hours, server fps averaged 78 and never dropped below 55. It reached a maximum of 136,838 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,483 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does [VSFF]SagullCove use?
Rust network protocol 2634 and build 167781 is what [VSFF]SagullCove runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of [VSFF]SagullCove?
From [VSFF]SagullCove, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 78.71.217.65:28019.
Wipe schedule
What can you expect on wipe day on [VSFF]SagullCove?
At their busiest, its recent wipes drew an average of 1 players. 38 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it slipped below half by day 2.
How often does [VSFF]SagullCove wipe, and on what days?
[VSFF]SagullCove wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 15 hours ago.
How to join
What is the process to join [VSFF]SagullCove?
Enter client.connect 78.71.217.65:28019 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp32
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.