RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[VSFF]SagullCove

78.71.217.65:28019 checked 10m ago

moddedoxidepve
Deploy
Zerg meter0%empty
0/32 troops
7-day average0
peak –
Rank#15,974
top 71%
Last wipe15h ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
0123410:0013:0016:0018:0021:0000:00Wiped Tue 13 Oct, 10:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0013:0016:0018:0021:0000:00Wiped Tue 13 Oct, 10:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.9 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 2

The first 48 hours of its last wipes

Thu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:30 UTC15h ago – – running 0
Thu 17 Sep, 21:19 UTC26d ago 1 halved by day 2 25.5 days 0
Thu 17 Sep, 13:45 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 206 on average
104/2000
Unknownnot published
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 204 on average
218/2000
No limit8 · game default
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 77 on average
14/200
No limit8 · game default
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装 EA · groups of 8+ · monthly · 77 on average
26/100
No limit8 · game default
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 65 on average
81/200
Zergmax 16
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 65 on average
30/100

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on [VSFF]SagullCove?

There is no gather rate in the name [VSFF]SagullCove. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on [VSFF]SagullCove?

The game generates the procedural map of size 5,000 on [VSFF]SagullCove with seed 186098361. You can view it on RustMaps from this page, since the same size and seed give the same map.

Population

How many players are on [VSFF]SagullCove?

Right now, 0 players are on [VSFF]SagullCove, which has 32 slots. The average player count for the last seven days is 0.

What is [VSFF]SagullCove's ranking?

For player hours over the last week, [VSFF]SagullCove is #15,974, which puts it in the top 71% of all ranked servers.

Tags and filters

How should you read the tags on [VSFF]SagullCove?

The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): Standard survival gameplay; mp32 (Max players): Capacity: 32; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does [VSFF]SagullCove appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs and Best Rust PvE servers: that is where you will find [VSFF]SagullCove among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server info

What is the uptime and reliability of [VSFF]SagullCove?

[VSFF]SagullCove is up and running as you read this. Based on the uptime it reports, the last restart was about 13 hours ago. Over the last 7 full days, uptime was 8%: 14 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.

What is the performance like on [VSFF]SagullCove?

Over the past 48 hours, server fps averaged 78 and never dropped below 55. It reached a maximum of 136,838 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,483 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does [VSFF]SagullCove use?

Rust network protocol 2634 and build 167781 is what [VSFF]SagullCove runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of [VSFF]SagullCove?

From [VSFF]SagullCove, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 78.71.217.65:28019.

Wipe schedule

What can you expect on wipe day on [VSFF]SagullCove?

At their busiest, its recent wipes drew an average of 1 players. 38 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it slipped below half by day 2.

How often does [VSFF]SagullCove wipe, and on what days?

[VSFF]SagullCove wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 15 hours ago.

How to join

What is the process to join [VSFF]SagullCove?

Enter client.connect 78.71.217.65:28019 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp32
Max players Capacity: 32.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.