Test Server
80.208.56.246:8767 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:14 UTC53m ago | – | – | running | 1 |
| Mon 12 Oct, 19:25 UTC2d ago | – | – | – | 1 |
| Sat 10 Oct, 14:47 UTC4d ago | – | – | – | 1 |
| Thu 8 Oct, 09:37 UTC6d ago | – | – | – | 1 |
| Wed 7 Oct, 19:38 UTC7d ago | – | – | – | 1 |
| Wed 7 Oct, 13:27 UTC7d ago | – | – | – | 1 |
| Mon 5 Oct, 20:15 UTC8d ago | – | – | – | 1 |
| Thu 1 Oct, 17:24 UTC FW13d ago | 1 | held half | 4.1 days | 1 |
| Sun 27 Sep, 09:29 UTC17d ago | 1 | held half | 4.3 days | 1 |
| Sat 26 Sep, 11:26 UTC18d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 19:00 UTC20d ago | 2 | – | 1.7 days | 0 |
| Thu 24 Sep, 08:25 UTC20d ago | 0 | – | 0.4 days | 0 |
| Wed 23 Sep, 20:30 UTC20d ago | 2 | – | 0.5 days | 0 |
| Tue 22 Sep, 17:16 UTC22d ago | 2 | – | 1.1 days | 0 |
| Mon 21 Sep, 17:14 UTC23d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 08:24 UTC30d ago | 1 | halved by day 1 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Test Server when it comes to rules and settings?
No gather rate appears in the name Test Server. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on Test Server?
A procedural map, size 1,000 with seed 1854795612, generated by the game, is what Test Server runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
What is the population like on Test Server?
The server Test Server is currently at 1 players out of 10 slots. Averaging 1 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 1 players.
Where does Test Server sit in the rankings?
For player hours over the last week, Test Server is #9,491, which puts it in the top 43% of all ranked servers.
Server tags
How should you read the tags on Test Server?
What the game's server browser gets from Test Server is this tag list: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Test Server appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs and Best Rust PvE servers: that is where you will find Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server info
How reliable is Test Server, and is it up?
Test Server is up and running as you read this. Based on the uptime it reports, the last restart was about 1 hours ago. Across the last 7 full days, 19 of 168 hours were online, which is 11%. Rust Zerg Life has been tracking it since 13 September 2026.
Is Test Server smooth to play on?
It averaged 60 server fps over the last 48 hours, and the lowest it got was 60. It reached a maximum of 4,336 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 913 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Test Server use?
The server Test Server runs Rust network protocol 2634 and build 167781 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Test Server use?
From Test Server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 80.208.56.246:8767.
Wipe cycle
When does Test Server wipe?
With so few wipes on record for Test Server, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 53 minutes ago. Its tags publish a wipe schedule of once a month.
Connect
What is the process to join Test Server?
Enter client.connect 80.208.56.246:8767 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^p,^m,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.