RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

82.145.53.15:28017 checked 8m ago

2x weekly wipes moddedcarbonpve
Deploy
Zerg meter0%empty
0/101 troops
7-day average1
peak 5
Rank#3,832
top 17%
Last wipe13d ago
weekly schedule
Next wipe · H-hour22h
Thu 15 Oct, 17:58 UTC

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:58 UTC, in 22h. Its weekly schedule tag · low confidence

usual gap13 days
between real wipes
wipe-day peak4
players, last three wipes
crowd held0%
else halves by day 3

Coming wipes

22hThu 15 Oct, 17:58 UTC
7d 22hThu 22 Oct, 17:58 UTC
14d 22hThu 29 Oct, 17:58 UTC
21d 23hThu 5 Nov, 19:00 UTCFW
28d 22hThu 12 Nov, 17:58 UTC
35d 22hThu 19 Nov, 17:58 UTC
42d 22hThu 26 Nov, 17:58 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW13d ago 5 – running 1
Fri 18 Sep, 17:29 UTC26d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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2/100
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0/100
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30/150
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12/100

Quick answers

from the figures on this page

Rules and settings

What is the setup on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when it comes to rules and settings?

The name RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] tells you the gather rate: 2x. That is the game's default: groups of up to 8 players. roleplay is its mode, roleplay rules, jobs and towns. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.

Which map is active on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The game generates the procedural map of size 5,800 on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] with seed 1812305520. Same size and seed, same map: RustMaps shows it from this page. The name of its map: fantomasx.

Server population

What is the population like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The server RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is currently at 0 players out of 101 slots. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 08:00 UTC, when it averaged 3 players.

What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold in the server rankings?

For player hours over the last week, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #3,832, which puts it in the top 17% of all ranked servers.

Lists and tags

How should you read the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

What the game's server browser gets from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is this tag list: gmvanilla (Game mode): Survival in vanilla mode; mp101 (Max players): It holds 101 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This server is for roleplay; ^p (PvE): No player-versus-player combat; the environment is the threat; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These Rust Zerg Life lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers for clans and zergs, Modded Rust servers for clans and zergs, Best Rust PvE servers, Rust server list for clans and zergs and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Server details

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it up?

You can join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] now: it is online. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Server fps held an average of 156 for the last 48 hours, with a minimum of 87. It reached a maximum of 215,786 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 5,165 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

Rust network protocol 2634 and build 167781 is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

From RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 82.145.53.15:28017.

Wipe schedule

What happens on wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Across its recent wipes, the busiest times averaged 4 players. On the latest wipe, 19 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 3.

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

With too few wipes recorded to confirm RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s schedule, the prediction comes from its tag. Thursday 15 October at 17:58 UTC is when its next wipe is due. The world it is running now dates from 13 days 1 hours ago. A wipe every week is what its tags state.

Join the server

What is the process to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Enter client.connect 82.145.53.15:28017 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp101
Max players It holds 101 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE No player-versus-player combat; the environment is the threat.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.