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Private Rust Development - 641 Blueprints

82.17.236.46:28115 checked 4h ago

moddedcarbon
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 1
Rank#7,135
top 32%
Last wipe10d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75105:0013:0022:0006:0015:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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90/100
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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10/700

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Private Rust Development - 641 Blueprints?

There is no gather rate in the name Private Rust Development - 641 Blueprints. That is the game's default: groups of up to 8 players. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. VAC is off, Valve's anti-cheat.

Which map is active on Private Rust Development - 641 Blueprints?

The game generates the procedural map Private Rust Development - 641 Blueprints runs.

Server population

How full is Private Rust Development - 641 Blueprints?

The server Private Rust Development - 641 Blueprints is currently offline; it was last seen 4 hours ago. Its weekly average is 0 players and its highest point was 1. The busiest time in the last 48 hours was 18:00 UTC, when it averaged 1 players.

What is Private Rust Development - 641 Blueprints's ranking?

For player hours over the last week, Private Rust Development - 641 Blueprints is #7,135, which puts it in the top 32% of all ranked servers.

Server tags

What is the meaning of the tags on Private Rust Development - 641 Blueprints?

The game's server browser reads these tags from Private Rust Development - 641 Blueprints: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Private Rust Development - 641 Blueprints appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Private Rust Development - 641 Blueprints among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

Is Private Rust Development - 641 Blueprints currently online and stable?

Private Rust Development - 641 Blueprints is offline at the moment; the last time it was seen was 4 hours ago. Over the last 7 full days, uptime was 65%: 110 hours up out of 168. Rust Zerg Life has been tracking it since 29 September 2026.

What Rust version is Private Rust Development - 641 Blueprints on?

Rust network protocol 2634 and build 167398 is what Private Rust Development - 641 Blueprints runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Private Rust Development - 641 Blueprints?

From Private Rust Development - 641 Blueprints, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 82.17.236.46:28115.

Wipe cycle

What happens on wipe day on Private Rust Development - 641 Blueprints?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

How often does Private Rust Development - 641 Blueprints wipe, and on what days?

With so few wipes on record for Private Rust Development - 641 Blueprints, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 10 days 11 hours ago is when its present world was created.

Connect

What is the process to join Private Rust Development - 641 Blueprints?

Enter client.connect 82.17.236.46:28115 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.