RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

TIER.ID | Internal Competitive

82.194.22.117:28015 checked 11d ago

moddedcarbon
Deploy
Zerg meter0%empty
0/1000 troops
7-day average0
peak –
Rank#16,011
top 70%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 129 on average
22/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 109 on average
19/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
92/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 88 on average
4/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
3/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
12/700

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on TIER.ID | Internal Competitive?

You will not find a gather rate in the name TIER.ID | Internal Competitive. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. VAC is on, Valve's anti-cheat.

Population

How full is TIER.ID | Internal Competitive?

At present, TIER.ID | Internal Competitive is offline and its last appearance was 11 days 9 hours ago.

What position does TIER.ID | Internal Competitive hold in the server rankings?

In the top 70% of ranked servers, TIER.ID | Internal Competitive holds #16,011 for player hours over the last seven days.

Server tags

What do TIER.ID | Internal Competitive's tags indicate?

For the game's server browser, TIER.ID | Internal Competitive publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166494 (Build): It runs build 166494; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Plugins run through Carbon. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover TIER.ID | Internal Competitive?

Modded Rust servers for clans and zergs: that is where you will find TIER.ID | Internal Competitive among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the uptime and reliability of TIER.ID | Internal Competitive?

No sign of TIER.ID | Internal Competitive at present: it was last seen 11 days 9 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 3 October 2026.

Which Rust build does TIER.ID | Internal Competitive use?

Rust network protocol 2634 and build 166494 is what TIER.ID | Internal Competitive runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find TIER.ID | Internal Competitive?

From TIER.ID | Internal Competitive, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 82.194.22.117:28015.

Wipe schedule

When does TIER.ID | Internal Competitive wipe?

The record of TIER.ID | Internal Competitive's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 11 days 10 hours ago is when its present world was created.

Join the server

What is the process to join TIER.ID | Internal Competitive?

You can join by opening the console with F1 and typing client.connect 82.194.22.117:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust mode.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs166494
Build It runs build 166494.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.