4Netplayers Jungle Server Test
82.223.22.21:23400 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on 4Netplayers Jungle Server Test when it comes to rules and settings?
No gather rate appears in the name 4Netplayers Jungle Server Test. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
What is the map on 4Netplayers Jungle Server Test?
A procedural map, size 6,000 with seed 1234567890, generated by the game, is what 4Netplayers Jungle Server Test runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How many players are on 4Netplayers Jungle Server Test?
The server 4Netplayers Jungle Server Test is currently at 0 players out of 10 slots. Its weekly average is 0 players and its highest point was 1.
Where does 4Netplayers Jungle Server Test sit in the rankings?
In the top 35% of ranked servers, 4Netplayers Jungle Server Test holds #7,751 for player hours over the last seven days.
Tags and filters
What is the meaning of the tags on 4Netplayers Jungle Server Test?
What the game's server browser gets from 4Netplayers Jungle Server Test is this tag list: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does 4Netplayers Jungle Server Test appear in Rust Zerg Life lists?
These Rust Zerg Life lists include 4Netplayers Jungle Server Test: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Is 4Netplayers Jungle Server Test currently online and stable?
Right now, 4Netplayers Jungle Server Test is online. Based on the uptime it reports, the last restart was about 2 days 10 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 29 September 2026.
Is 4Netplayers Jungle Server Test smooth to play on?
Over the past 48 hours, server fps averaged 30 and never dropped below 30. The world held as many as 201,850 entities, including buildings, deployables and everything else. The maximum memory it used was 4,359 MB. What players experience as lag comes from low fps and a rising entity count.
What version is 4Netplayers Jungle Server Test using?
Rust network protocol 2634 and build 167398 is what 4Netplayers Jungle Server Test runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of 4Netplayers Jungle Server Test?
From 4Netplayers Jungle Server Test, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 82.223.22.21:23400.
Wipe days
What happens on wipe day on 4Netplayers Jungle Server Test?
The average peak for its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
What schedule does 4Netplayers Jungle Server Test follow for wipes?
Once a month 4Netplayers Jungle Server Test wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world it is running now dates from 12 days 20 hours ago.
How to join
What is the process to join 4Netplayers Jungle Server Test?
You can join by opening the console with F1 and typing client.connect 82.223.22.21:23400. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.