[EU] Dawgs - Build Server
EU 82.38.2.150:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC13h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on [EU] Dawgs - Build Server?
No gather rate appears in the name [EU] Dawgs - Build Server. That is the game's default: groups of up to 8 players. It runs build & creative, building sandbox with no gathering. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on [EU] Dawgs - Build Server?
A procedural map, size 6,000 with seed 1337, generated by the game, is what [EU] Dawgs - Build Server runs. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: Custom Map.
Population
What is the population like on [EU] Dawgs - Build Server?
Right now, 0 players are on [EU] Dawgs - Build Server, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. In the last two days, the peak hour was 15:00 UTC, with an average of 2 players.
Where does [EU] Dawgs - Build Server sit in the rankings?
In Europe, [EU] Dawgs - Build Server is #2,170, and globally it is #9,814 for player hours over the last seven days, within the top 44% of all ranked servers.
Tags and filters
How should you read the tags on [EU] Dawgs - Build Server?
What the game's server browser gets from [EU] Dawgs - Build Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^c (Creative): Creative: no gathering, just build; ^k (Build server): A place to practise and plan bases; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): The server browser puts it in Europe. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does [EU] Dawgs - Build Server appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include [EU] Dawgs - Build Server are EU Rust servers for clans, Modded Rust servers for clans and zergs, Rust build and creative servers and Rust creative servers. Under these filters it shows on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
How reliable is [EU] Dawgs - Build Server, and is it up?
You can join [EU] Dawgs - Build Server now: it is online. It reports an uptime that puts the last restart at roughly 10 hours ago. The first time Rust Zerg Life saw it was on 13 October 2026.
What is the performance like on [EU] Dawgs - Build Server?
Server fps held an average of 240 for the last 48 hours, with a minimum of 239. It reached a maximum of 2,942 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,191 MB. What players experience as lag comes from low fps and a rising entity count.
What Rust version is [EU] Dawgs - Build Server on?
On Linux, [EU] Dawgs - Build Server runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find [EU] Dawgs - Build Server?
With its EU tag, [EU] Dawgs - Build Server lists itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 82.38.2.150:28015.
Wipe days
When does [EU] Dawgs - Build Server wipe?
The record of [EU] Dawgs - Build Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 hours ago is when its present world was created.
Connect
What is the process to join [EU] Dawgs - Build Server?
Enter client.connect 82.38.2.150:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^c,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.