RUST ZERG LIFEClan war room · live
Teams offteams disabled
Deployment dossierOnline

Imperfect World - HARDCORE MODE PVE

83.147.29.183:28015 checked 6m ago

teams off moddedoxidehardcore
Deploy
Zerg meter0%empty
0/50 troops
7-day average1
peak 4
Rank#3,644
top 16%
Last wipe12d ago
no schedule published
Next wipe · H-hour22d 15h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

025507510004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence

wipe-day peak3
players, last three wipes

Coming wipes

22d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on Imperfect World - HARDCORE MODE PVE when it comes to rules and settings?

You will not find a gather rate in the name Imperfect World - HARDCORE MODE PVE. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on Imperfect World - HARDCORE MODE PVE?

The game generates the procedural map of size 4,250 that Imperfect World - HARDCORE MODE PVE runs.

Population

How many players are on Imperfect World - HARDCORE MODE PVE?

The server Imperfect World - HARDCORE MODE PVE is currently at 0 players out of 50 slots. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 12:00 UTC, when it averaged 3 players.

What is Imperfect World - HARDCORE MODE PVE's ranking?

For player hours over the last week, Imperfect World - HARDCORE MODE PVE is #3,644, which puts it in the top 16% of all ranked servers.

Lists and tags

How should you read the tags on Imperfect World - HARDCORE MODE PVE?

What the game's server browser gets from Imperfect World - HARDCORE MODE PVE is this tag list: gmhardcore (Game mode): The hardcore mode, with harsher rules; mp50 (Max players): It holds 50 players; ts0 (Group limit): Teams are disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Imperfect World - HARDCORE MODE PVE appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Imperfect World - HARDCORE MODE PVE among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Server details

What is the uptime and reliability of Imperfect World - HARDCORE MODE PVE?

Right now, Imperfect World - HARDCORE MODE PVE is online. The uptime figure it gives suggests it restarted around 6 days 4 hours ago. It was up 96% of the time across the last 7 full days: 162 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does Imperfect World - HARDCORE MODE PVE perform?

It averaged 71 server fps over the last 48 hours, and the lowest it got was 55. It reached a maximum of 112,247 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 7,051 MB. What players experience as lag comes from low fps and a rising entity count.

What version is Imperfect World - HARDCORE MODE PVE using?

The server Imperfect World - HARDCORE MODE PVE runs Rust network protocol 2634 and build 167058 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Imperfect World - HARDCORE MODE PVE?

From Imperfect World - HARDCORE MODE PVE, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 83.147.29.183:28015.

Wipe cycle

What happens on wipe day on Imperfect World - HARDCORE MODE PVE?

The average peak for its recent wipes was 3 players. 1 hours after the latest wipe, the crowd peaked.

How often does Imperfect World - HARDCORE MODE PVE wipe, and on what days?

Its only wipe is the monthly force wipe for Imperfect World - HARDCORE MODE PVE. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 12 days 8 hours ago is when its present world was created.

Connect

How can I connect to Imperfect World - HARDCORE MODE PVE?

You can join by opening the console with F1 and typing client.connect 83.147.29.183:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: http://dirtydevver.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167058,ts0,^o^z

Game

gmhardcore
Game mode The hardcore mode, with harsher rules.
mp50
Max players It holds 50 players.
ts0
Group limit Teams are disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.