Pulse isolated staging compatibility test
84.203.49.238:28775 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Pulse isolated staging compatibility test when it comes to rules and settings?
No gather rate appears in the name Pulse isolated staging compatibility test. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is off: VAC, from Valve.
What is the map on Pulse isolated staging compatibility test?
Generated by the game: the procedural map on Pulse isolated staging compatibility test.
Player count
How full is Pulse isolated staging compatibility test?
The server Pulse isolated staging compatibility test is currently offline; it was last seen 13 days 1 hours ago.
What is Pulse isolated staging compatibility test's ranking?
In the top 69% of ranked servers, Pulse isolated staging compatibility test holds #16,275 for player hours over the last seven days.
Lists and tags
What do Pulse isolated staging compatibility test's tags indicate?
The game's server browser reads these tags from Pulse isolated staging compatibility test: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Build number: 166493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Plugins run through Carbon. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover Pulse isolated staging compatibility test?
The Rust Zerg Life lists that include Pulse isolated staging compatibility test are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the uptime and reliability of Pulse isolated staging compatibility test?
No sign of Pulse isolated staging compatibility test at present: it was last seen 13 days 1 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 1 October 2026.
Which Rust build does Pulse isolated staging compatibility test use?
Rust network protocol 2634 and build 166493 is what Pulse isolated staging compatibility test runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of Pulse isolated staging compatibility test?
No region is published by Pulse isolated staging compatibility test. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 84.203.49.238:28775.
Wipe schedule
How often does Pulse isolated staging compatibility test wipe, and on what days?
With so few wipes on record for Pulse isolated staging compatibility test, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 13 days 1 hours ago.
Join the server
How can I connect to Pulse isolated staging compatibility test?
You can join by opening the console with F1 and typing client.connect 84.203.49.238:28775. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.