RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

4Netplayers Rust Server

85.14.216.84:23300 checked 8m ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average1
peak 4
Rank#5,016
top 22%
Last wipe2d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC2d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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58/300
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42/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
90/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
16/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
13/700

Quick answers

from the figures on this page

Map and rules

What settings does 4Netplayers Rust Server run?

There is no gather rate in the name 4Netplayers Rust Server. Up to 8 players can group, which is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.

Which map is active on 4Netplayers Rust Server?

A procedural map, size 4,000 with seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. Same size and seed, same map: RustMaps shows it from this page.

Server population

How full is 4Netplayers Rust Server?

4Netplayers Rust Server has 0 of its 10 slots filled right now. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 18:00 UTC, when it averaged 4 players.

What position does 4Netplayers Rust Server hold in the server rankings?

In the top 22% of ranked servers, 4Netplayers Rust Server holds #5,016 for player hours over the last seven days.

Server tags

What do 4Netplayers Rust Server's tags indicate?

For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover 4Netplayers Rust Server?

These Rust Zerg Life lists include 4Netplayers Rust Server: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

Is 4Netplayers Rust Server currently online and stable?

You can join 4Netplayers Rust Server now: it is online. Based on the uptime it reports, the last restart was about 1 hours ago. Across the last 3 full days, 72 of 72 hours were online, which is 100%. Rust Zerg Life has been tracking it since 10 October 2026.

How well does 4Netplayers Rust Server perform?

Server fps held an average of 30 for the last 48 hours, with a minimum of 28. It reached a maximum of 90,039 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,851 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does 4Netplayers Rust Server use?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of 4Netplayers Rust Server?

There is no region published by 4Netplayers Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 85.14.216.84:23300.

Wipe cycle

What happens on wipe day on 4Netplayers Rust Server?

At their busiest, its recent wipes drew an average of 4 players. 29 hours after the latest wipe, the crowd peaked.

When does 4Netplayers Rust Server wipe?

The record of 4Netplayers Rust Server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 2 days 18 hours ago.

Join the server

What is the process to join 4Netplayers Rust Server?

Enter client.connect 85.14.216.84:23300 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players Capacity: 10.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.