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No limit8 · game default
Deployment dossierOffline

DEVELOPMENT SERVER

EU 85.61.52.207:28015 checked 1d ago

biweekly wipes moddedoxidepve
Deploy
Zerg meter50%active
1/2 troops
7-day average1
peak 2
Rank#6,485
top 29% · #1869 in EU
Last wipe2d ago
biweekly schedule
Next wipe · H-hour11d 21h
Mon 26 Oct, 09:04 UTC

Players

AveragePeak
00.250.50.75114:0015:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 09:04 UTC, in 11d 21h. Its biweekly schedule tag · low confidence

usual gap3.5 days
between real wipes
on rhythm20%
of its recent wipes
wipe-day peak1
players, last three wipes

Coming wipes

11d 21hMon 26 Oct, 09:04 UTC
22d 7hThu 5 Nov, 19:00 UTCFW
25d 21hMon 9 Nov, 09:04 UTC
39d 21hMon 23 Nov, 09:04 UTC

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:04 UTC2d ago 1 – running 0
Sat 10 Oct, 19:51 UTC3d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC11d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC13d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC17d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC30d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
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156/2000
Zergmax 30
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10 EU · groups of 30+ · biweekly · 53 on average
29/100
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[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 30 on average
17/50
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PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 28 on average
43/100
Zergmax 10
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBases EU · groups of 10+ · biweekly · 27 on average
13/100
Zergmax 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 27 on average
22/200

Quick answers

from the figures on this page

Map and rules

What is the setup on DEVELOPMENT SERVER when it comes to rules and settings?

There is no gather rate in the name DEVELOPMENT SERVER. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.

Server population

How many players are on DEVELOPMENT SERVER?

Last seen 43 hours ago, DEVELOPMENT SERVER is offline at the moment. Its weekly average is 1 players and its highest point was 2. The busiest time in the last 48 hours was 15:00 UTC, when it averaged 1 players.

Where does DEVELOPMENT SERVER sit in the rankings?

For player hours in the last week, DEVELOPMENT SERVER ranks #6,485 overall and #1,869 in Europe, placing it in the top 29% of ranked servers.

Lists and tags

What do DEVELOPMENT SERVER's tags indicate?

What the game's server browser gets from DEVELOPMENT SERVER is this tag list: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE—the danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; EU (Europe): In the server browser this one sits under Europe. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does DEVELOPMENT SERVER appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include DEVELOPMENT SERVER are EU Rust servers for clans, Modded Rust servers for clans and zergs and Best Rust PvE servers. Under these filters it shows on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

About the server

What is the uptime and reliability of DEVELOPMENT SERVER?

Currently offline, DEVELOPMENT SERVER was last seen 43 hours ago. Across the last 7 full days, 26 of 168 hours were online, which is 15%. Rust Zerg Life has been tracking it since 13 September 2026.

Which Rust build does DEVELOPMENT SERVER use?

Rust network protocol 2634 and build 167584 is what DEVELOPMENT SERVER runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does DEVELOPMENT SERVER use?

With its EU tag, DEVELOPMENT SERVER lists itself in Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 85.61.52.207:28015.

Wipe days

What happens on wipe day on DEVELOPMENT SERVER?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

When does DEVELOPMENT SERVER wipe?

With too few wipes recorded to confirm DEVELOPMENT SERVER's schedule, the prediction comes from its tag. Monday 26 October at 09:04 UTC is when its next wipe is due. The world it is running now dates from 2 days 2 hours ago. The tags hold a fortnightly wipe schedule.

How to join

What steps do I take to join DEVELOPMENT SERVER?

You can join by opening the console with F1 and typing client.connect 85.61.52.207:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,EU,^p,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players The server has 2 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is PvE—the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Region

EU
Europe In the server browser this one sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.