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Production-test-server

86.159.123.208:28015 checked 18h ago

monthly wipes moddedcarbon
Deploy
Zerg meter100%packed
1/1 troops
7-day average1
peak 1
Rank#8,252
top 37%
Last wipe8d ago
monthly schedule
Next wipe · H-hour22d 6h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75115:0016:0018:0019:0016:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What is the setup on Production-test-server when it comes to rules and settings?

You will not find a gather rate in the name Production-test-server. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.

Server population

How full is Production-test-server?

At present, Production-test-server is offline and its last appearance was 18 hours ago. The seven-day average is 1 players, with a peak of 1. The highest average over the last 48 hours came at 17:00 UTC, with 1 players.

What position does Production-test-server hold in the server rankings?

For player hours over the last week, Production-test-server is #8,252, which puts it in the top 37% of all ranked servers.

Lists and tags

What is the meaning of the tags on Production-test-server?

The game's server browser reads these tags from Production-test-server: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Plugins run through Carbon. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Production-test-server?

These Rust Zerg Life lists include Production-test-server: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server info

Is Production-test-server currently online and stable?

Currently offline, Production-test-server was last seen 18 hours ago. Across the last 4 full days, 12 of 96 hours were online, which is 12%. Its first appearance in Rust Zerg Life records is 9 October 2026.

What Rust version is Production-test-server on?

The server Production-test-server runs Rust network protocol 2634 and build 167781 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does Production-test-server use?

There is no region published by Production-test-server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 86.159.123.208:28015.

Wipe cycle

When does Production-test-server wipe?

The estimate for Production-test-server's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 8 days 1 hours ago is when its present world was created. Monthly wipes are listed in its tags.

How to join

What steps do I take to join Production-test-server?

Enter client.connect 86.159.123.208:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp1
Max players The server has 1 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly You get a wipe once a month, together with the force wipe.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.