TEAM PROJECT
EU 87.117.33.33:28015 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 18 October, 16:50 UTC, in 4d 3h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:50 UTC9d ago | 0 | – | running | 1 |
| Tue 22 Sep, 18:39 UTC21d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC24d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC30d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on TEAM PROJECT?
No gather rate appears in the name TEAM PROJECT. The group cap is 8 players, the default for the game. It runs battlefield, fast PvP with high rates and kits. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. VAC is on, Valve's anti-cheat.
What is the map on TEAM PROJECT?
The game generates the procedural map of size 2,000 on TEAM PROJECT with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.
Server population
How full is TEAM PROJECT?
The server TEAM PROJECT is currently offline; it was last seen 19 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 1 players.
What position does TEAM PROJECT hold in the server rankings?
For player hours in the last week, TEAM PROJECT ranks #13,426 overall and #2,350 in Europe, placing it in the top 60% of ranked servers.
Lists and tags
What do TEAM PROJECT's tags indicate?
For the game's server browser, TEAM PROJECT publishes these tags: gmvanilla (Game mode): Vanilla survival gameplay; mp150 (Max players): Capacity: 150; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes: weekly; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^i (Battlefield): Battlefield: quick PvP, kits provided, high rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): The server browser puts it in Europe. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover TEAM PROJECT?
EU Rust servers for clans, Modded Rust servers for clans and zergs and Rust battlefield servers, live: that is where you will find TEAM PROJECT among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
About the server
Is TEAM PROJECT currently online and stable?
No sign of TEAM PROJECT at present: it was last seen 19 hours ago. Over the last 7 full days, uptime was 1%: 2 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.
Which Rust build does TEAM PROJECT use?
On Linux, TEAM PROJECT runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does TEAM PROJECT use?
The EU tag is what TEAM PROJECT uses to list itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 87.117.33.33:28015.
Wipe cycle
What happens on wipe day on TEAM PROJECT?
At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 3.
When does TEAM PROJECT wipe?
The prediction follows its tag because not enough of TEAM PROJECT's wipes are on record to confirm the schedule. It is due to wipe next on Sunday 18 October at 16:50 UTC. The world in play right now was made 9 days 20 hours ago. Its tags carry a weekly wipe schedule.
Join the server
What is the process to join TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.