TestServer
89.245.26.231:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does TestServer run?
There is no gather rate in the name TestServer. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
What is the map on TestServer?
Generated by the game: the procedural map on TestServer.
Server population
How full is TestServer?
The server TestServer is currently offline; it was last seen 10 days 7 hours ago.
What is TestServer's ranking?
In the top 61% of ranked servers, TestServer holds #13,909 for player hours over the last seven days.
Server tags
How should you read the tags on TestServer?
What the game's server browser gets from TestServer is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp5 (Max players): Capacity: 5; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover TestServer?
Rust community servers for clans: that is where you will find TestServer among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of TestServer?
No sign of TestServer at present: it was last seen 10 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 3 October 2026.
Which Rust build does TestServer use?
On Windows, TestServer runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does TestServer use?
There is no region published by TestServer. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 89.245.26.231:28015.
Wipe cycle
When does TestServer wipe?
So few of TestServer's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 10 days 8 hours ago is when its present world was created.
Connect
What steps do I take to join TestServer?
Join by entering client.connect 89.245.26.231:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp5
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.