[DEV] Server
89.93.3.136:12015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:00 UTC10d ago | 1 | – | running | 0 |
| Sat 3 Oct, 22:21 UTC10d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC11d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC17d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC19d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC21d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does [DEV] Server run?
There is no gather rate in the name [DEV] Server. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Carbon. VAC is on, Valve's anti-cheat.
What is the map on [DEV] Server?
The game generates the procedural map [DEV] Server runs.
Population
How full is [DEV] Server?
[DEV] Server has 1 of its 2 slots filled right now. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 1 players.
What is [DEV] Server's ranking?
In the top 44% of ranked servers, [DEV] Server holds #9,732 for player hours over the last seven days.
Server tags
How should you read the tags on [DEV] Server?
What the game's server browser gets from [DEV] Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover [DEV] Server?
Modded Rust servers for clans and zergs: that is where you will find [DEV] Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of [DEV] Server?
[DEV] Server is up and running as you read this. Across the last 7 full days, 58 of 168 hours were online, which is 35%. Rust Zerg Life has been tracking it since 13 September 2026.
What Rust version is [DEV] Server on?
The server [DEV] Server runs Rust network protocol 2634 and build 167781 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does [DEV] Server use?
No region is published by [DEV] Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 89.93.3.136:12015.
Wipe days
What can you expect on wipe day on [DEV] Server?
The average peak for its recent wipes was 1 players. On the latest wipe, 4 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 4.
How often does [DEV] Server wipe, and on what days?
No next wipe can be predicted for [DEV] Server because it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 10 days 6 hours ago.
Connect
What is the process to join [DEV] Server?
Join by entering client.connect 89.93.3.136:12015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.