typical test5
9.244.16.170:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on typical test5?
There is no gather rate in the name typical test5. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
What is the map on typical test5?
The game generates the procedural map typical test5 runs.
Population
What is the population like on typical test5?
Last seen 25 days 4 hours ago, typical test5 is offline at the moment.
What position does typical test5 hold in the server rankings?
For player hours over the last week, typical test5 is #15,398, which puts it in the top – of all ranked servers.
Lists and tags
What do typical test5's tags indicate?
What the game's server browser gets from typical test5 is this tag list: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does typical test5 appear in Rust Zerg Life lists?
These Rust Zerg Life lists include typical test5: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
How reliable is typical test5, and is it up?
Currently offline, typical test5 was last seen 25 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 19 September 2026.
What Rust version is typical test5 on?
On Linux, typical test5 runs Rust network protocol 2633 and build 164530. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find typical test5?
No region is published by typical test5. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 9.244.16.170:28025.
Wipe cycle
When does typical test5 wipe?
So few of typical test5's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 25 days 4 hours ago.
How to join
What is the process to join typical test5?
Enter client.connect 9.244.16.170:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.