test
9.246.41.114:20000 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on test?
You will not find a gather rate in the name test. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Community. VAC is off, Valve's anti-cheat.
Which map is active on test?
A procedural map, generated by the game, is what test runs.
Server population
How many players are on test?
At present, test is offline and its last appearance was 2 days 10 hours ago. Averaging 0 players over seven days, it peaked at 1.
Where does test sit in the rankings?
In the top 59% of ranked servers, test holds #13,088 for player hours over the last seven days.
Server tags
How should you read the tags on test?
For the game's server browser, test publishes these tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover test?
These Rust Zerg Life lists include test: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
How reliable is test, and is it up?
No sign of test at present: it was last seen 2 days 10 hours ago. In the last 1 full day, it stayed up for 0 of 24 hours, which is 0% of the time. The first time Rust Zerg Life saw it was on 12 October 2026.
What Rust version is test on?
On Windows, test runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of test?
No region is published by test. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 9.246.41.114:20000.
Wipe days
When does test wipe?
So few of test's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 12 days 5 hours ago is when its present world was created.
How to join
How can I connect to test?
Enter client.connect 9.246.41.114:20000 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.